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[+]What does your "complex fighter" look like?
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<blockquote data-quote="CreamCloud0" data-source="post: 8755132" data-attributes="member: 7034710"><p>First of all i think fighter needs a rebrand to battlemaster or knight, while traditional the ‘fighter’ moniker doesn’t really convey the level of training they have, it just sounds crude and roughshod</p><p></p><p>Several layers of specialisations:</p><p>-<strong>stances</strong>-switch up on the fly in battle with different strengths, benefits and limitations, stuff like: reliable hits, reckless, evasive, counter, protector, draw aggro, magic resist, mobile, planted,</p><p>-<strong>fighting styles</strong>-as they are now basically, pick a favoured style, includes new options that work off stances and favoured weapon</p><p>-<strong>manoeuvres</strong>-as they are now, but just more of them, and inflict more status with them</p><p>-<strong>favoured weapon techniques</strong>-choose your favoured weapons, you get special bonus effects when using them, stuff like whips have 10ft reach instead of 5, knives crit on an 18-20, staffs can stun with a regular hit...</p><p>-<strong>battle commands</strong>- basically what the 4e battlemaster did, field commander stuff, ordering allies to attack off their turn, activating their healing surges, giving advantage/bonus to their attacks</p><p></p><p>De-facto military rank: scales with level, makes it easier to get an audience with and convince NPC officials of stuff, potentially requisition items and help for your cause</p><p></p><p>More tool and weapon proficiencies</p><p></p><p>‘Training course’ the fighter is able to temporarily train someone in a skill they are proficient in or be trained themselves to be proficient in a skill/task for 8/24 hours over the duration of a short/long rest</p><p></p><p>Bend bars, break crates, this was something from a previous edition gave bonuses to exert physical force on the world or something?</p><p></p><p>Field surveyor/battle planning/know thy foe: is able to give bonuses to the group if the fighter is able to spend time studying the battlefield/opponents before the battle</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8755132, member: 7034710"] First of all i think fighter needs a rebrand to battlemaster or knight, while traditional the ‘fighter’ moniker doesn’t really convey the level of training they have, it just sounds crude and roughshod Several layers of specialisations: -[B]stances[/B]-switch up on the fly in battle with different strengths, benefits and limitations, stuff like: reliable hits, reckless, evasive, counter, protector, draw aggro, magic resist, mobile, planted, -[B]fighting styles[/B]-as they are now basically, pick a favoured style, includes new options that work off stances and favoured weapon -[B]manoeuvres[/B]-as they are now, but just more of them, and inflict more status with them -[B]favoured weapon techniques[/B]-choose your favoured weapons, you get special bonus effects when using them, stuff like whips have 10ft reach instead of 5, knives crit on an 18-20, staffs can stun with a regular hit... -[B]battle commands[/B]- basically what the 4e battlemaster did, field commander stuff, ordering allies to attack off their turn, activating their healing surges, giving advantage/bonus to their attacks De-facto military rank: scales with level, makes it easier to get an audience with and convince NPC officials of stuff, potentially requisition items and help for your cause More tool and weapon proficiencies ‘Training course’ the fighter is able to temporarily train someone in a skill they are proficient in or be trained themselves to be proficient in a skill/task for 8/24 hours over the duration of a short/long rest Bend bars, break crates, this was something from a previous edition gave bonuses to exert physical force on the world or something? Field surveyor/battle planning/know thy foe: is able to give bonuses to the group if the fighter is able to spend time studying the battlefield/opponents before the battle [/QUOTE]
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[+]What does your "complex fighter" look like?
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