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[+]What does your "complex fighter" look like?
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<blockquote data-quote="AnotherGuy" data-source="post: 8755170" data-attributes="member: 7029930"><p>So a few more weapon traits would be good (our table is busy with that), but the other part of your idea could be married to feats.</p><p>Crossbow Expert and Polearm Mastery do a little of what you'd like, we improved on them and added Spear Mastery, Flail Mastery, and Fell-Handed (Axes, Hammers, Mauls). We also have house rules for weapon proficiencies.</p><h3>Spear Mastery</h3><p><em><strong>Prerequisite</strong>: Proficiency in a spear.</em></p><p>Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it. You gain the following benefits.</p><ul> <li data-xf-list-type="ul">You can set your spear to receive a charge. Using the spear with two-hands, you can take a Ready action to choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear’s reach on its next turn while charging, you can make a melee attack against it with your spear. On a successful attack, the attack is considered to be a critical hit. You can’t use this ability if the creature used the Disengage action before moving unless you also have the Sentinel feat.</li> <li data-xf-list-type="ul">If you score a critical hit against a creature of your size or smaller, you can use a bonus action to drive your weapon through the creature to impale it. An impaled creature is considered restrained and takes damage equivalent to that of a critical hit at the beginning of your turns until it is no longer impaled. You cannot attack the creature with this weapon until the creature is no longer impaled upon it. The creature can free itself from the impaled condition with a successful opposed Strength check.</li> <li data-xf-list-type="ul">As a bonus action, you can increase your reach with a spear by 5 feet for the rest of your turn.</li> <li data-xf-list-type="ul">Gain 1 weapon proficiency slot.</li> </ul><h3>Flail Mastery</h3><p><em><strong>Prerequisite</strong>: Proficiency with a flail, chain or spiked-chain.</em></p><p>The flail is a tricky weapon to use, but you have spent countless hours mastering it. You gain the following benefits:</p><ul> <li data-xf-list-type="ul">As a bonus action on your turn, you can prepare yourself to extend your flail to sweep over or around targets’ shields. Until the end of this turn, your attack rolls with a flail gain a +2 bonus against any target using a shield.</li> <li data-xf-list-type="ul">When you hit with an opportunity attack using a flail against a creature that is one size larger or smaller, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.</li> <li data-xf-list-type="ul">When an opponent misses a melee attack against you by 5 or more, you can either use a reaction to attempt to disarm them, if they were using a weapon, or you may inflict your damage equal to your proficiency bonus.</li> <li data-xf-list-type="ul">Gain 1 weapon proficiency slot.</li> </ul><h3>Fell Handed</h3><p><em><strong>Prerequisite</strong>: Proficiency with the battle-axe, dwarvern axe, longaxe, warhammer and/or the maul.</em></p><p>Thanks to extensive practice with these particular weapons, you gain the following benefits:</p><ul> <li data-xf-list-type="ul">Increase your Strength score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">Whenever you have advantage on a melee attack roll you make with the weapon and hit a creature of the same size or smaller than you, you may automatically knock the target prone if the lower of the two d20 rolls would also hit the target.</li> <li data-xf-list-type="ul">Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit.</li> <li data-xf-list-type="ul">If you are wielding the weapon and use the Help action to aid an ally’s melee attack against an opponent with a shield, you knock the target’s shield aside momentarily. The opponent does not benefit from the shield until the beginning of their next turn.</li> <li data-xf-list-type="ul">Gain 1 weapon proficiency slot.</li> </ul></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8755170, member: 7029930"] So a few more weapon traits would be good (our table is busy with that), but the other part of your idea could be married to feats. Crossbow Expert and Polearm Mastery do a little of what you'd like, we improved on them and added Spear Mastery, Flail Mastery, and Fell-Handed (Axes, Hammers, Mauls). We also have house rules for weapon proficiencies. [HEADING=2]Spear Mastery[/HEADING] [I][B]Prerequisite[/B]: Proficiency in a spear.[/I] Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it. You gain the following benefits. [LIST] [*]You can set your spear to receive a charge. Using the spear with two-hands, you can take a Ready action to choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear’s reach on its next turn while charging, you can make a melee attack against it with your spear. On a successful attack, the attack is considered to be a critical hit. You can’t use this ability if the creature used the Disengage action before moving unless you also have the Sentinel feat. [*]If you score a critical hit against a creature of your size or smaller, you can use a bonus action to drive your weapon through the creature to impale it. An impaled creature is considered restrained and takes damage equivalent to that of a critical hit at the beginning of your turns until it is no longer impaled. You cannot attack the creature with this weapon until the creature is no longer impaled upon it. The creature can free itself from the impaled condition with a successful opposed Strength check. [*]As a bonus action, you can increase your reach with a spear by 5 feet for the rest of your turn. [*]Gain 1 weapon proficiency slot. [/LIST] [HEADING=2]Flail Mastery[/HEADING] [I][B]Prerequisite[/B]: Proficiency with a flail, chain or spiked-chain.[/I] The flail is a tricky weapon to use, but you have spent countless hours mastering it. You gain the following benefits: [LIST] [*]As a bonus action on your turn, you can prepare yourself to extend your flail to sweep over or around targets’ shields. Until the end of this turn, your attack rolls with a flail gain a +2 bonus against any target using a shield. [*]When you hit with an opportunity attack using a flail against a creature that is one size larger or smaller, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone. [*]When an opponent misses a melee attack against you by 5 or more, you can either use a reaction to attempt to disarm them, if they were using a weapon, or you may inflict your damage equal to your proficiency bonus. [*]Gain 1 weapon proficiency slot. [/LIST] [HEADING=2]Fell Handed[/HEADING] [I][B]Prerequisite[/B]: Proficiency with the battle-axe, dwarvern axe, longaxe, warhammer and/or the maul.[/I] Thanks to extensive practice with these particular weapons, you gain the following benefits: [LIST] [*]Increase your Strength score by 1, to a maximum of 20. [*]Whenever you have advantage on a melee attack roll you make with the weapon and hit a creature of the same size or smaller than you, you may automatically knock the target prone if the lower of the two d20 rolls would also hit the target. [*]Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit. [*]If you are wielding the weapon and use the Help action to aid an ally’s melee attack against an opponent with a shield, you knock the target’s shield aside momentarily. The opponent does not benefit from the shield until the beginning of their next turn. [*]Gain 1 weapon proficiency slot. [/LIST] [/QUOTE]
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[+]What does your "complex fighter" look like?
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