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[+]What does your "complex fighter" look like?
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<blockquote data-quote="DeviousQuail" data-source="post: 8755623" data-attributes="member: 7025431"><p>I think the Fighter chassis should be a bit more complex with a purely combat focus. The subclasses should do less combat stuff and instead be the focus of the Fighter's exploration and social side. </p><p></p><p>Fighters should have options when they take the Attack Action. I've seen some excellent lists of what that would look like but the core ideas are: attacks that can target saves, attacks with an aoe, at will, and attacks that require weapons with a certain damage type. Subclasses could also add unique options to that list like an elemental attack for EKs, all of the Arcane Archer's shots, Psionic Strike, etc. Allow Fighters to pick one or two early on and add more as they level up. Other martial classes could snag some as well but not nearly as many and wouldn't be able to access the unique ones without taking 3 levels in Fighter first.</p><p></p><p>Subclasses are where the flavor exists for Fighters. Let them add a couple unique options to their list of attacks to choose from and then lean into the exploration and social stuff for the rest of their levels. As an example, Cavaliers could add their Unwavering Mark and Warding Maneuver to their list of attacks. Then the rest of the way is focused on riding mounts, courtly knowledge, and being a shining example to others. Some of those features could be used in battle but the design should focus on the other two pillars first.</p></blockquote><p></p>
[QUOTE="DeviousQuail, post: 8755623, member: 7025431"] I think the Fighter chassis should be a bit more complex with a purely combat focus. The subclasses should do less combat stuff and instead be the focus of the Fighter's exploration and social side. Fighters should have options when they take the Attack Action. I've seen some excellent lists of what that would look like but the core ideas are: attacks that can target saves, attacks with an aoe, at will, and attacks that require weapons with a certain damage type. Subclasses could also add unique options to that list like an elemental attack for EKs, all of the Arcane Archer's shots, Psionic Strike, etc. Allow Fighters to pick one or two early on and add more as they level up. Other martial classes could snag some as well but not nearly as many and wouldn't be able to access the unique ones without taking 3 levels in Fighter first. Subclasses are where the flavor exists for Fighters. Let them add a couple unique options to their list of attacks to choose from and then lean into the exploration and social stuff for the rest of their levels. As an example, Cavaliers could add their Unwavering Mark and Warding Maneuver to their list of attacks. Then the rest of the way is focused on riding mounts, courtly knowledge, and being a shining example to others. Some of those features could be used in battle but the design should focus on the other two pillars first. [/QUOTE]
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[+]What does your "complex fighter" look like?
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