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[+]What does your "complex fighter" look like?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8756610" data-attributes="member: 67338"><p>I want choice round to round, and choice at level up... </p><p></p><p>I will again use the warlock as my example, at level 3 you have picked to mix and match 2 subclasses, 2 invocations, 2 cantrips, 4 spells and in any given round you can then choose to use some combination of them.</p><p></p><p>to show the extreme the 3rd level wizard chose 1 subclass, 3 cantrips, a spellbook of 10 spells, and (assuming a 16int) can prep 6 of them</p><p></p><p>the most complex fighter is the battle master, they have at this point picked a fighting style, a subclass, and 3 manuvers...</p><p></p><p>at level up that gives 3rd level warlock 10 options from a list that has some of them being more powerful (2nd level spells) this gives the wizard 14 at level up (again 2 of those choices are thing set to 2md level spells) and 6 everyday (although I bet most people keep most the same spells prepd) the fighter has made 4</p><p></p><p>the fighter has 4d8 sup dice that refresh short rest drawing from a pool of 3(no leveling here... so remember you most likely have the best 3 for you right now), action surge and second wind both ALSO recharge long or short.</p><p></p><p>the warlock has 2 at will 2 per short rest recharge...and depending on invocation choice may have 1 or 2 more... those 2 short rest abilities come from a list of 4 (2 of them can be 2nd level)</p><p>(they both have use weapon attack, use skill, be creative options so that is a wash) </p><p></p><p>The wizard has 3 at wills 4 1st level and 2 2nd level spells per day (arcane recharge 1 1st level on a short rest) </p><p></p><p>this is the moment the 3 classes are the most even. 3rd level. Every level the warlock and wizard will get more and more and at most the fighter gets a fraction of that many choices and all from teh same list they could take now at 3rd level.</p><p></p><p></p><p>I think making some at will some use the dice (commander strike at will isn't broken at all) would be a start... but again we need MORE of them. ones that scale at level up.</p><p></p><p>I have never had an issue with finding explanations on why you can't spam a move. So I don't know if I could help at all with this.</p><p></p><p>all of those are good. SHowing off physically to get social bonuses too</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8756610, member: 67338"] I want choice round to round, and choice at level up... I will again use the warlock as my example, at level 3 you have picked to mix and match 2 subclasses, 2 invocations, 2 cantrips, 4 spells and in any given round you can then choose to use some combination of them. to show the extreme the 3rd level wizard chose 1 subclass, 3 cantrips, a spellbook of 10 spells, and (assuming a 16int) can prep 6 of them the most complex fighter is the battle master, they have at this point picked a fighting style, a subclass, and 3 manuvers... at level up that gives 3rd level warlock 10 options from a list that has some of them being more powerful (2nd level spells) this gives the wizard 14 at level up (again 2 of those choices are thing set to 2md level spells) and 6 everyday (although I bet most people keep most the same spells prepd) the fighter has made 4 the fighter has 4d8 sup dice that refresh short rest drawing from a pool of 3(no leveling here... so remember you most likely have the best 3 for you right now), action surge and second wind both ALSO recharge long or short. the warlock has 2 at will 2 per short rest recharge...and depending on invocation choice may have 1 or 2 more... those 2 short rest abilities come from a list of 4 (2 of them can be 2nd level) (they both have use weapon attack, use skill, be creative options so that is a wash) The wizard has 3 at wills 4 1st level and 2 2nd level spells per day (arcane recharge 1 1st level on a short rest) this is the moment the 3 classes are the most even. 3rd level. Every level the warlock and wizard will get more and more and at most the fighter gets a fraction of that many choices and all from teh same list they could take now at 3rd level. I think making some at will some use the dice (commander strike at will isn't broken at all) would be a start... but again we need MORE of them. ones that scale at level up. I have never had an issue with finding explanations on why you can't spam a move. So I don't know if I could help at all with this. all of those are good. SHowing off physically to get social bonuses too [/QUOTE]
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[+]What does your "complex fighter" look like?
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