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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Neonchameleon" data-source="post: 8757083" data-attributes="member: 87792"><p>And to me it's only a spell if the wizard says the magic words and/or makes the right gestures. If someone turns into a werewolf that strains credulity <em>but it is not a spell unless the reason they turned into a werewolf is that the wizard turned them into a werewolf with polymorph.</em></p><p></p><p>Even <em>3.X</em> had a more reasonable understanding of things than this, breaking abilities down into Extraordinary, Supernatural, and Spell-Like. And every single character with more than ten hit points is capable of extraordinary abilities and possibly supernatural ones. And this is why I really object to the "everything is a spell" take. If everything that strains credulity is a spell then thanks to the square-cube ratio dragons can only fly because they say the magic words and giants are all, without exception, sorcerers.</p><p></p><p>You're also appealing to the physics of the iron golem. Which has to transfer its weight to take a step meaning that it is unbalanced and on one leg. And if you push it at the right time when it is unbalanced then it will drive it backwards. Can just anyone do that? No. Being that good is extraordinary. But fighters <em>are</em> extraordinarily good at fighting.</p><p></p><p>You do realise that you can put the 'don't need to vacate' rules on the golem? I mean 4e had <em>dwarves</em> able to resist forced movement and reduce the distance moved. And part of the golem's thing is resisting things.</p><p></p><p>No - because it (assuming we're talking about Tide of Iron) is an unbalancing push, not a case of "batter up". If I bunch my shoulder behind my shield and take three steps forward through where the goblin is standing the goblin might have to take five steps back because it has shorter legs than I do. But it's not going to miraculously take 30 steps back. It's going to be pushed back as far as I go forward. And then, because it's a push when I stop pushing the goblin stops moving.</p><p></p><p>If it <em>is</em> a case of batter up against a normal goblin then we're dealing with a goblin corpse. And D&D has never really cared about what you do with corpses.</p><p></p><p>If we are <em>not</em> ignoring the substance of the fiction and deciding that hits don't do wounds then we need to dump hit points as a mechanic. D&D has larger than life characters.</p><p></p><p>But we aren't dealing with <em>spells</em>. We're dealing with a game world that runs under <em>action movie physics</em>. Which is a real aesthetic. And a common one. And one that does not normally involve people casting spells. Is everything that happens in a Mission Impossible or Fast and Furious movie that wouldn't work in the real world to you someone casting spells?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8757083, member: 87792"] And to me it's only a spell if the wizard says the magic words and/or makes the right gestures. If someone turns into a werewolf that strains credulity [I]but it is not a spell unless the reason they turned into a werewolf is that the wizard turned them into a werewolf with polymorph.[/I] Even [I]3.X[/I] had a more reasonable understanding of things than this, breaking abilities down into Extraordinary, Supernatural, and Spell-Like. And every single character with more than ten hit points is capable of extraordinary abilities and possibly supernatural ones. And this is why I really object to the "everything is a spell" take. If everything that strains credulity is a spell then thanks to the square-cube ratio dragons can only fly because they say the magic words and giants are all, without exception, sorcerers. You're also appealing to the physics of the iron golem. Which has to transfer its weight to take a step meaning that it is unbalanced and on one leg. And if you push it at the right time when it is unbalanced then it will drive it backwards. Can just anyone do that? No. Being that good is extraordinary. But fighters [I]are[/I] extraordinarily good at fighting. You do realise that you can put the 'don't need to vacate' rules on the golem? I mean 4e had [I]dwarves[/I] able to resist forced movement and reduce the distance moved. And part of the golem's thing is resisting things. No - because it (assuming we're talking about Tide of Iron) is an unbalancing push, not a case of "batter up". If I bunch my shoulder behind my shield and take three steps forward through where the goblin is standing the goblin might have to take five steps back because it has shorter legs than I do. But it's not going to miraculously take 30 steps back. It's going to be pushed back as far as I go forward. And then, because it's a push when I stop pushing the goblin stops moving. If it [I]is[/I] a case of batter up against a normal goblin then we're dealing with a goblin corpse. And D&D has never really cared about what you do with corpses. If we are [I]not[/I] ignoring the substance of the fiction and deciding that hits don't do wounds then we need to dump hit points as a mechanic. D&D has larger than life characters. But we aren't dealing with [I]spells[/I]. We're dealing with a game world that runs under [I]action movie physics[/I]. Which is a real aesthetic. And a common one. And one that does not normally involve people casting spells. Is everything that happens in a Mission Impossible or Fast and Furious movie that wouldn't work in the real world to you someone casting spells? [/QUOTE]
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