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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Bill Zebub" data-source="post: 8757650" data-attributes="member: 7031982"><p>I started writing a post that detailed my ideas for mechanics, but changed my mind and decided to just describe the flavor, without going into the specifics of how to implement it, even though I have lots of ideas. </p><p></p><p>The fighter I want would have a bunch of options other than 'attack', with the following characteristics:</p><ul> <li data-xf-list-type="ul">Actions are 'at will' (not per rest) but have constraints such as only being situationally permissible and/or useful, or carrying risk:reward.</li> <li data-xf-list-type="ul">Actions that are currently in the game (e.g. Shove, Grapple) would become more powerful.</li> <li data-xf-list-type="ul">Some of the features are built into the class, but there's also a list of features that the player chooses from as they level. Sort of like Battlemaster maneuvers, but acquired more frequently.</li> <li data-xf-list-type="ul">Some of the features can be movement/exploration related. Maybe even social?</li> <li data-xf-list-type="ul">Some features would key off Int or Cha</li> <li data-xf-list-type="ul">In general, these features would not be passive bonuses, but would be choices to make.</li> </ul><p>Done as I imagine, it would be possible to build viable Fighters in the following archetypes by choosing the right options:</p><ul> <li data-xf-list-type="ul">Intelligence > Strength </li> <li data-xf-list-type="ul">The "unarmored swordsman" (maybe same as above?)</li> <li data-xf-list-type="ul">Weaponless (wrestling and unarmed attacks) </li> </ul><p>I'd also like to see the Fighter have some options, in this case a per rest resource would be fine, for getting a solid bonus to ability checks and saving throws, to occasionally beat the odds like a hero.</p><p></p><p>In addition, my preferred version would NOT be the fantasy/anime/mythic superhero. Leap 30' in armor? Sure. Over a dragon? No. </p><p></p><p>I realize others feel differently. Just stating my preference.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8757650, member: 7031982"] I started writing a post that detailed my ideas for mechanics, but changed my mind and decided to just describe the flavor, without going into the specifics of how to implement it, even though I have lots of ideas. The fighter I want would have a bunch of options other than 'attack', with the following characteristics: [LIST] [*]Actions are 'at will' (not per rest) but have constraints such as only being situationally permissible and/or useful, or carrying risk:reward. [*]Actions that are currently in the game (e.g. Shove, Grapple) would become more powerful. [*]Some of the features are built into the class, but there's also a list of features that the player chooses from as they level. Sort of like Battlemaster maneuvers, but acquired more frequently. [*]Some of the features can be movement/exploration related. Maybe even social? [*]Some features would key off Int or Cha [*]In general, these features would not be passive bonuses, but would be choices to make. [/LIST] Done as I imagine, it would be possible to build viable Fighters in the following archetypes by choosing the right options: [LIST] [*]Intelligence > Strength [*]The "unarmored swordsman" (maybe same as above?) [*]Weaponless (wrestling and unarmed attacks) [/LIST] I'd also like to see the Fighter have some options, in this case a per rest resource would be fine, for getting a solid bonus to ability checks and saving throws, to occasionally beat the odds like a hero. In addition, my preferred version would NOT be the fantasy/anime/mythic superhero. Leap 30' in armor? Sure. Over a dragon? No. I realize others feel differently. Just stating my preference. [/QUOTE]
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[+]What does your "complex fighter" look like?
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