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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Undrave" data-source="post: 8757851" data-attributes="member: 7015698"><p>I would be very happy to see most 4e At-Wills returning as potential techniques a fighter could learn. Here’s a list a thing a 4e Fighter could potentially do at will:</p><p></p><p></p><p>Push the target 5 feet, then let the Fighter follow them into their former space</p><p></p><p>Trade a little accuracy to inflict extra damage equal to CON</p><p></p><p>Increase accuracy in exchange for your STR mod damage</p><p></p><p>Increase accuracy in exchange for making you easier to hit by the target (with extra CON damage if you use an axe, hammer or mace!)</p><p></p><p>Grant Temp HP on a hit if you have the right class feature</p><p></p><p>Move 5 feet then slide the enemy into the space you left</p><p></p><p>Let you grapple the target with your free hand after hitting them</p><p></p><p>Targeting FORT and then knock the foe prone in exchange for only inflicting STR mod dmg</p><p></p><p>Inflict half STR mod damage on a miss (full STR with a two-hander)</p><p></p><p>Gain a modicum of resistance to the target's next attack until the next turn</p><p></p><p>Use a shield to feint the target and gain a bonus to your next attack until the end of the next turn</p><p></p><p>Punch the target with a free hand after hitting them</p><p></p><p>Change weapon as part of the action and gain a benefit based on the type of weapon used</p><p></p><p>Inflict STR mod damage to a different adjacent creature.</p><p></p><p>All of these were available from 1st level and had scaling damage. The more interesting ones, IMO, are the ‘trade something for something else’. A bit like how the Barbarian’s Reckless Attack trades you getting Advantage for the opponent getting it in return. Maybe techniques that provide unique effects depending on the weapon use, giving you more interesting ones when using weaker weapons? I had this class feature in mind that went "Gain advantage on attacks made with a Light weapon you drew as part of the attack action." The biggest die such a weapon has is d6.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8757851, member: 7015698"] I would be very happy to see most 4e At-Wills returning as potential techniques a fighter could learn. Here’s a list a thing a 4e Fighter could potentially do at will: Push the target 5 feet, then let the Fighter follow them into their former space Trade a little accuracy to inflict extra damage equal to CON Increase accuracy in exchange for your STR mod damage Increase accuracy in exchange for making you easier to hit by the target (with extra CON damage if you use an axe, hammer or mace!) Grant Temp HP on a hit if you have the right class feature Move 5 feet then slide the enemy into the space you left Let you grapple the target with your free hand after hitting them Targeting FORT and then knock the foe prone in exchange for only inflicting STR mod dmg Inflict half STR mod damage on a miss (full STR with a two-hander) Gain a modicum of resistance to the target's next attack until the next turn Use a shield to feint the target and gain a bonus to your next attack until the end of the next turn Punch the target with a free hand after hitting them Change weapon as part of the action and gain a benefit based on the type of weapon used Inflict STR mod damage to a different adjacent creature. All of these were available from 1st level and had scaling damage. The more interesting ones, IMO, are the ‘trade something for something else’. A bit like how the Barbarian’s Reckless Attack trades you getting Advantage for the opponent getting it in return. Maybe techniques that provide unique effects depending on the weapon use, giving you more interesting ones when using weaker weapons? I had this class feature in mind that went "Gain advantage on attacks made with a Light weapon you drew as part of the attack action." The biggest die such a weapon has is d6. [/QUOTE]
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[+]What does your "complex fighter" look like?
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