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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Gammadoodler" data-source="post: 8758469" data-attributes="member: 6914290"><p> <ul> <li data-xf-list-type="ul">Some ability to inflict more conditions Mechanisms that might include:<ul> <li data-xf-list-type="ul">Passive - condition inflicted on crit. Could be linked to weapon selection or could be tied to crit table</li> <li data-xf-list-type="ul">Inflict condition on hit + resource expenditure (stamina, superiority dice, ki, or whatever)</li> <li data-xf-list-type="ul">Inflict scaling but narrowly-defined conditions on hit with class feature selection and subsequent leveling or choose ability to inflict conditions on a more discrete basis as part of leveling</li> </ul></li> <li data-xf-list-type="ul">More latitude in dealing with crowds. Mechanisms might include:<ul> <li data-xf-list-type="ul">Trade x# of attacks for y sized area of effect attack on some area within reach. Save for half or no damage (perhaps the save result changes with leveling)</li> <li data-xf-list-type="ul">Spend resource for nontrivial aoe control or damage. E.g. glower at a crowd to stun or fear them. Stomp the ground so hard it becomes difficult terrain, moving weapon around unpredictably such that creatures halt their movement when they come in range.</li> </ul></li> <li data-xf-list-type="ul">Provide choices for enhanced mobility. Mechanisms might include.<ul> <li data-xf-list-type="ul">Choose form of locomotion from a list, flying, parkour-style wall running, running really fast, swinging from stuff, jumping really far, burrowing etc. </li> <li data-xf-list-type="ul">Give each method pros and cons or limits per day.</li> </ul></li> <li data-xf-list-type="ul">Provide more methods for 'instant lethality' on attack. Mechanisms might include:<ul> <li data-xf-list-type="ul">If target has xyz other conditions when you hit, do ABC additional damage (or fort save or die at certain CR range)</li> <li data-xf-list-type="ul">Flat bonus damage against critters of particular types or cr range</li> </ul></li> <li data-xf-list-type="ul">More support for social skill use Mechanism might include:<ul> <li data-xf-list-type="ul">Add strength or dex to certain persuasion, intimidate or deception checks. </li> <li data-xf-list-type="ul">Collect 'prestige' points based on performing impressive stunts. Spend points to get things: favors, magic items, followers etc.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8758469, member: 6914290"] [LIST] [*]Some ability to inflict more conditions Mechanisms that might include: [LIST] [*]Passive - condition inflicted on crit. Could be linked to weapon selection or could be tied to crit table [*]Inflict condition on hit + resource expenditure (stamina, superiority dice, ki, or whatever) [*]Inflict scaling but narrowly-defined conditions on hit with class feature selection and subsequent leveling or choose ability to inflict conditions on a more discrete basis as part of leveling [/LIST] [*]More latitude in dealing with crowds. Mechanisms might include: [LIST] [*]Trade x# of attacks for y sized area of effect attack on some area within reach. Save for half or no damage (perhaps the save result changes with leveling) [*]Spend resource for nontrivial aoe control or damage. E.g. glower at a crowd to stun or fear them. Stomp the ground so hard it becomes difficult terrain, moving weapon around unpredictably such that creatures halt their movement when they come in range. [/LIST] [*]Provide choices for enhanced mobility. Mechanisms might include. [LIST] [*]Choose form of locomotion from a list, flying, parkour-style wall running, running really fast, swinging from stuff, jumping really far, burrowing etc. [*]Give each method pros and cons or limits per day. [/LIST] [*]Provide more methods for 'instant lethality' on attack. Mechanisms might include: [LIST] [*]If target has xyz other conditions when you hit, do ABC additional damage (or fort save or die at certain CR range) [*]Flat bonus damage against critters of particular types or cr range [/LIST] [*]More support for social skill use Mechanism might include: [LIST] [*]Add strength or dex to certain persuasion, intimidate or deception checks. [*]Collect 'prestige' points based on performing impressive stunts. Spend points to get things: favors, magic items, followers etc. [/LIST] [/LIST] [/QUOTE]
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[+]What does your "complex fighter" look like?
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