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[+]What does your "complex fighter" look like?
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<blockquote data-quote="DaedalusX51" data-source="post: 8761694" data-attributes="member: 96233"><p>While I did not really enjoy 4E as much as some others here, I have to say that there were a lot of interesting ideas we can pull from it that could make many of us happy. However, I do not think that having daily or encounter powers that allow me to make a big attack once and then you forget how to do it is the right way to go. Instead you should have some abilities that you can use all day long and then have a resource that you can use to make them more effective a number of times per rest.</p><p></p><p>Instead of the following:</p><p></p><p><strong>Brute Strike</strong></p><p>Fighter attack 1</p><p>Daily ✦ Martial, Reliable, Weapon</p><p>Standard Action</p><p>Melee Weapon</p><p>Target: one creature</p><p>Attack: Strength vs. AC</p><p>Hit: "3[W] + Strength modifier damage."</p><p></p><p><strong>Spinning Sweep</strong></p><p>Fighter attack 1</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee Weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage, and you knock the target prone.</p><p></p><p><strong>No Opening</strong></p><p>Fighter Utility 2</p><p>Encounter ✦ Martial</p><p>Immediate Interrupt</p><p>Personal</p><p>Trigger: An enemy attacks you and has combat advantage against you.</p><p>Effect: You don't grant combat advantage for the attack.</p><p></p><p><strong>Boundless Endurance</strong></p><p>Fighter Utility 2</p><p>Daily ✦ Healing, Martial, Stance</p><p>Minor Action</p><p>Personal</p><p>Effect: "You assume the Boundless Endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier."</p><p></p><p>We have something like this:</p><p></p><p><strong>Vigor</strong></p><p>You have a pool of Vigor equal to your Con modifier plus your level.</p><p>You can use a number of points of Vigor per turn equal to your Proficiency Bonus.</p><p>When you hit with an attack, you can use a point of Vigor to increase the damage by 1[W].</p><p>You regain a number of points of Vigor equal to your Con modifier when you complete a Short Rest or all points of Vigor when you take a Long Rest.</p><p></p><p><strong>Spinning Sweep</strong></p><p>Whenever you hit with a melee attack you can reduce the damage by 1[W] to knock the target prone.</p><p></p><p><strong>No Opening</strong></p><p>As a reaction, whenever an enemy attacks you with advantage you can use a point of Vigor to give Disadvantage to the roll.</p><p></p><p><strong>Boundless Endurance</strong></p><p>As a bonus action on your turn, you can spend 2 points of Vigor to gain Boundless Endurance for 1 minute. While under this effect, you regain hit points equal to 2 + your Constitution modifier at the start of your turn if you have no more than half of your hit points left.</p><p></p><p>Regarding high level Fighter maneuvers, I think the best way to model that would be a choice at 11th level where you get to decide if you want to be a Demi God and gain new maneuvers where you can create shockwaves with your attacks or if you instead want to be a Warlord and can have your power come from you exploiting the action economy with your allies instead of raw power.</p><p></p><p>There is history with having high level fighters gaining a stronghold and followers so I do see the concepts of the warlord and the fighter as the same path.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 8761694, member: 96233"] While I did not really enjoy 4E as much as some others here, I have to say that there were a lot of interesting ideas we can pull from it that could make many of us happy. However, I do not think that having daily or encounter powers that allow me to make a big attack once and then you forget how to do it is the right way to go. Instead you should have some abilities that you can use all day long and then have a resource that you can use to make them more effective a number of times per rest. Instead of the following: [B]Brute Strike[/B] Fighter attack 1 Daily ✦ Martial, Reliable, Weapon Standard Action Melee Weapon Target: one creature Attack: Strength vs. AC Hit: "3[W] + Strength modifier damage." [B]Spinning Sweep[/B] Fighter attack 1 Encounter ✦ Martial, Weapon Standard Action Melee Weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage, and you knock the target prone. [B]No Opening[/B] Fighter Utility 2 Encounter ✦ Martial Immediate Interrupt Personal Trigger: An enemy attacks you and has combat advantage against you. Effect: You don't grant combat advantage for the attack. [B]Boundless Endurance[/B] Fighter Utility 2 Daily ✦ Healing, Martial, Stance Minor Action Personal Effect: "You assume the Boundless Endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier." We have something like this: [B]Vigor[/B] You have a pool of Vigor equal to your Con modifier plus your level. You can use a number of points of Vigor per turn equal to your Proficiency Bonus. When you hit with an attack, you can use a point of Vigor to increase the damage by 1[W]. You regain a number of points of Vigor equal to your Con modifier when you complete a Short Rest or all points of Vigor when you take a Long Rest. [B]Spinning Sweep[/B] Whenever you hit with a melee attack you can reduce the damage by 1[W] to knock the target prone. [B]No Opening[/B] As a reaction, whenever an enemy attacks you with advantage you can use a point of Vigor to give Disadvantage to the roll. [B]Boundless Endurance[/B] As a bonus action on your turn, you can spend 2 points of Vigor to gain Boundless Endurance for 1 minute. While under this effect, you regain hit points equal to 2 + your Constitution modifier at the start of your turn if you have no more than half of your hit points left. Regarding high level Fighter maneuvers, I think the best way to model that would be a choice at 11th level where you get to decide if you want to be a Demi God and gain new maneuvers where you can create shockwaves with your attacks or if you instead want to be a Warlord and can have your power come from you exploiting the action economy with your allies instead of raw power. There is history with having high level fighters gaining a stronghold and followers so I do see the concepts of the warlord and the fighter as the same path. [/QUOTE]
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