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[+]What does your "complex fighter" look like?
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<blockquote data-quote="jgsugden" data-source="post: 8761838" data-attributes="member: 2629"><p>If I were to rebuild the fighter right now I would:</p><p></p><p>1.) Adopt Battlemaster mechanics for the entire class, but alter them to require you to set them up and not limit them to times per day/rest. For example, you'd need to grapple an opponent before you could push them prone. Essentially, they'd get unique moves that only fighters can pull off.</p><p></p><p>2.) I'd start with 5 subclasses - one for each of the non-strength ability scores. The charismatic fighter (the Warlord) would have healing and leadership abilities. The intelligent fighter (Field General) would be able to retroactively revise their actions (effectively) to mimic them knowling what others will do in combat through their study. The wise fighter (Hero) would have great instincts and quick thinking, allowing them to use extra reactions and make quick adjustments - legendary actions. The dextrous fighter (Adroit) would specialize in using smaller weapons but getting more attacks per round with them. The constituion fighter (Tank) would specialize in using Armor, Shield, and defensive maneuvers to 'establish the line' of combat, dictating where the combat takes place on the battlefield. </p><p></p><p>3.) I would not start with the Eldritch Knight in the first batch of subclasses - I'd want to keep the martial power source pure at the beginning and add multiclass type options in subsequent books. </p><p></p><p>4.) I would make Action Surge a 'Roll to Recharge' ability. Like a monster, if the PC rolls a 6 on a d6 at the start of their turn, they get their action surge back. That variability of when you can surge feels very organic to me. </p><p></p><p>5.) I'd give then proficiency in Dexterity Saves around level 5.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8761838, member: 2629"] If I were to rebuild the fighter right now I would: 1.) Adopt Battlemaster mechanics for the entire class, but alter them to require you to set them up and not limit them to times per day/rest. For example, you'd need to grapple an opponent before you could push them prone. Essentially, they'd get unique moves that only fighters can pull off. 2.) I'd start with 5 subclasses - one for each of the non-strength ability scores. The charismatic fighter (the Warlord) would have healing and leadership abilities. The intelligent fighter (Field General) would be able to retroactively revise their actions (effectively) to mimic them knowling what others will do in combat through their study. The wise fighter (Hero) would have great instincts and quick thinking, allowing them to use extra reactions and make quick adjustments - legendary actions. The dextrous fighter (Adroit) would specialize in using smaller weapons but getting more attacks per round with them. The constituion fighter (Tank) would specialize in using Armor, Shield, and defensive maneuvers to 'establish the line' of combat, dictating where the combat takes place on the battlefield. 3.) I would not start with the Eldritch Knight in the first batch of subclasses - I'd want to keep the martial power source pure at the beginning and add multiclass type options in subsequent books. 4.) I would make Action Surge a 'Roll to Recharge' ability. Like a monster, if the PC rolls a 6 on a d6 at the start of their turn, they get their action surge back. That variability of when you can surge feels very organic to me. 5.) I'd give then proficiency in Dexterity Saves around level 5. [/QUOTE]
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[+]What does your "complex fighter" look like?
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