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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Celebrim" data-source="post: 8762407" data-attributes="member: 4937"><p>I consider them both magical and also, at the same time, within the theme of a generic high-level fighter. While fighters with as much Balance skill (in 3e) to perform the feats that the combatants in CTHD perform would be rare, they would be an available build. Further, whereas traditionally D&D has considered balancing on swaying bamboo, water, or clouds to be things characters can only do well after 20th level, I tend to see much of that as available at or before 20th level.</p><p></p><p>Spellcasters can cast a spell to walk on water. IMO, a sufficiently high level monk, rogue, or fighter with the right background/build eventually get to where they just can do it all the time by application of superhuman amounts of skill, albeit perhaps without perfect confidence of success except in favorable conditions (still water, for example). </p><p></p><p>I don't recall anything that is done in CTHD that is out of scope for what I think a martial character ought to be able to do. I'm not against them doing it, only against them being able to access these abilities as spells or powers. I want mechanical diversity and I want fiction dictating mechanics and not mechanics dictating fiction.</p><p></p><p></p><p></p><p>It's definitely implied that the Green Destiny is a magic item, and that Jen is leveled up by the use of the Green Destiny and able to take on foes she wouldn't otherwise be able to take on. Li Mu Bai being much higher level, enjoys the Green Destiny but doesn't really need it against any foe he's likely to meet.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8762407, member: 4937"] I consider them both magical and also, at the same time, within the theme of a generic high-level fighter. While fighters with as much Balance skill (in 3e) to perform the feats that the combatants in CTHD perform would be rare, they would be an available build. Further, whereas traditionally D&D has considered balancing on swaying bamboo, water, or clouds to be things characters can only do well after 20th level, I tend to see much of that as available at or before 20th level. Spellcasters can cast a spell to walk on water. IMO, a sufficiently high level monk, rogue, or fighter with the right background/build eventually get to where they just can do it all the time by application of superhuman amounts of skill, albeit perhaps without perfect confidence of success except in favorable conditions (still water, for example). I don't recall anything that is done in CTHD that is out of scope for what I think a martial character ought to be able to do. I'm not against them doing it, only against them being able to access these abilities as spells or powers. I want mechanical diversity and I want fiction dictating mechanics and not mechanics dictating fiction. It's definitely implied that the Green Destiny is a magic item, and that Jen is leveled up by the use of the Green Destiny and able to take on foes she wouldn't otherwise be able to take on. Li Mu Bai being much higher level, enjoys the Green Destiny but doesn't really need it against any foe he's likely to meet. [/QUOTE]
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[+]What does your "complex fighter" look like?
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