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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Celebrim" data-source="post: 8764574" data-attributes="member: 4937"><p>Design is always difficult. Ignoring the issues just means you have a thoughtless design.</p><p></p><p>The worst thing combat can be is an exercise where everything takes turn throwing their dice, adding the resulting numbers, and the side that exceeds some total first wins. It involves no choices and no imagination, and it very strongly resembles the sort of combat we had when I was a 10 year old DM running Basic D&D. </p><p></p><p>If the aesthetic that you are going for is really simple and basic "fast" combat then sure, you can minimize the dice rolling and the choices and leave all of combat up to added flavor. But eventually adding that flavor gets to be a chore because what everyone is doing is redundant so saying what they are doing gets redundant as well. </p><p></p><p>"I roll to hit. Hit. I do 9 damage." </p><p></p><p>For 6-8 hours. Sure, you got through 6-8 combats but do you remember any thing that happened in any of them?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8764574, member: 4937"] Design is always difficult. Ignoring the issues just means you have a thoughtless design. The worst thing combat can be is an exercise where everything takes turn throwing their dice, adding the resulting numbers, and the side that exceeds some total first wins. It involves no choices and no imagination, and it very strongly resembles the sort of combat we had when I was a 10 year old DM running Basic D&D. If the aesthetic that you are going for is really simple and basic "fast" combat then sure, you can minimize the dice rolling and the choices and leave all of combat up to added flavor. But eventually adding that flavor gets to be a chore because what everyone is doing is redundant so saying what they are doing gets redundant as well. "I roll to hit. Hit. I do 9 damage." For 6-8 hours. Sure, you got through 6-8 combats but do you remember any thing that happened in any of them? [/QUOTE]
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[+]What does your "complex fighter" look like?
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