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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Undrave" data-source="post: 8764614" data-attributes="member: 7015698"><p>Sounds like a neat system! </p><p></p><p>What if the Fighter had a pool of stamina they could spend on things the would recharge on long rest, but that they could recharge some of them by spending a hit dice? Spend and roll a hit dice, recover stamina dice equal to the result? They could use that Stamina to buff their attack rolls, their damage, their AC, their saves, etc whenever a dire situation calls for it, using the system you mention where they can roll as many as they want but only take the highest number. </p><p></p><p></p><p>I think it’s because it robs you of the separate excitement of wait for the damage roll. There’s tension in knowing if you hit, and then tension again in knowing how much damage, but if you roll them together, you’re cutting off one half of the tension! You immediately know how much damage the attack will do.</p><p></p><p>Ideally it would make the job of the rest of the party easier. Also we need a maneuver that disables flying speed for 1 turn. Would be incredibly useful at later levels.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8764614, member: 7015698"] Sounds like a neat system! What if the Fighter had a pool of stamina they could spend on things the would recharge on long rest, but that they could recharge some of them by spending a hit dice? Spend and roll a hit dice, recover stamina dice equal to the result? They could use that Stamina to buff their attack rolls, their damage, their AC, their saves, etc whenever a dire situation calls for it, using the system you mention where they can roll as many as they want but only take the highest number. I think it’s because it robs you of the separate excitement of wait for the damage roll. There’s tension in knowing if you hit, and then tension again in knowing how much damage, but if you roll them together, you’re cutting off one half of the tension! You immediately know how much damage the attack will do. Ideally it would make the job of the rest of the party easier. Also we need a maneuver that disables flying speed for 1 turn. Would be incredibly useful at later levels. [/QUOTE]
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[+]What does your "complex fighter" look like?
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