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[+]What does your "complex fighter" look like?
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<blockquote data-quote="Undrave" data-source="post: 8764731" data-attributes="member: 7015698"><p>Could be useful in melee too so the target can't fly away from you, especially good on OA. </p><p></p><p>and speaking of ranged attack, the range of thrown weapon should increase at certain STR scores. </p><p></p><p>What about a system where critical hit bonus damage wasn’t a basic rule (except maybe for monsters?) and instead each weapon using class had their own selection of effects applied to crits? And that there would be many ways – class features, feats, weapons, tactics, conditions, etc – that improved your crit range? Maybe the Barbarian would have a simple explosive damage system (roll 2d6 extra damage, roll any 6, you get an additional d6!); while the Fighter would have ways to disarm opponents or maybe send them flying, ragdoll style, like an angry Lu Bu or stuns; while a Paladin would gain some kind of Divine Boon, maybe a Rogue Crit could bypass damage rolls all together and just take off half the enemy’s HP if they fail a CON save…</p><p></p><p>Crit fishing would then involve trying to gain the high ground, or use distracting moves to improve your allie’s crit range…</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8764731, member: 7015698"] Could be useful in melee too so the target can't fly away from you, especially good on OA. and speaking of ranged attack, the range of thrown weapon should increase at certain STR scores. What about a system where critical hit bonus damage wasn’t a basic rule (except maybe for monsters?) and instead each weapon using class had their own selection of effects applied to crits? And that there would be many ways – class features, feats, weapons, tactics, conditions, etc – that improved your crit range? Maybe the Barbarian would have a simple explosive damage system (roll 2d6 extra damage, roll any 6, you get an additional d6!); while the Fighter would have ways to disarm opponents or maybe send them flying, ragdoll style, like an angry Lu Bu or stuns; while a Paladin would gain some kind of Divine Boon, maybe a Rogue Crit could bypass damage rolls all together and just take off half the enemy’s HP if they fail a CON save… Crit fishing would then involve trying to gain the high ground, or use distracting moves to improve your allie’s crit range… Just a thought. [/QUOTE]
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[+]What does your "complex fighter" look like?
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