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General Tabletop Discussion
*Dungeons & Dragons
What Does Your Cosmology Look Like?
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<blockquote data-quote="Desdichado" data-source="post: 9856399" data-attributes="member: 2205"><p>I actually don't prefer to give much thought to cosmology anymore at all. The "prime material plane" does connect to other worlds, but what exactly that connection is is vague and mysterious. Obviously outsiders, if I have them, come from somewhere, but if the PCs go anywhere, it's like the Plane of Shadow or Shadowfell or the Upside Down or tel'aran'rhiod, or whatever, which all kind of have the same basic gist to them. Deeper in this dark plane you can get to other planes that are more distant, and that's my handwavy explanation of where daemons come from, etc. but it's not really a feature of any of my games that the PCs would be expected to do much there. If they do to some extraplanar destination, that's a major thing, and they just go to the one place without necessarily having any context on how to get there.</p><p></p><p>I did once dabble in a "Wagon Train to the Planes" setting, where various planes were all connected kind of like soap bubbles, and the whole point was episodic travel across this planar landscape, but I never ran that or did a lot of development really on it, and I'm much less interested in it now.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9856399, member: 2205"] I actually don't prefer to give much thought to cosmology anymore at all. The "prime material plane" does connect to other worlds, but what exactly that connection is is vague and mysterious. Obviously outsiders, if I have them, come from somewhere, but if the PCs go anywhere, it's like the Plane of Shadow or Shadowfell or the Upside Down or tel'aran'rhiod, or whatever, which all kind of have the same basic gist to them. Deeper in this dark plane you can get to other planes that are more distant, and that's my handwavy explanation of where daemons come from, etc. but it's not really a feature of any of my games that the PCs would be expected to do much there. If they do to some extraplanar destination, that's a major thing, and they just go to the one place without necessarily having any context on how to get there. I did once dabble in a "Wagon Train to the Planes" setting, where various planes were all connected kind of like soap bubbles, and the whole point was episodic travel across this planar landscape, but I never ran that or did a lot of development really on it, and I'm much less interested in it now. [/QUOTE]
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