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What Does Your Dream VTT Do/Look Like?
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<blockquote data-quote="Reynard" data-source="post: 9617142" data-attributes="member: 467"><p>The premature demise of Sigil VTT has me thinking about what i want in a VTT. I am curious what others want.</p><p></p><p>Ignoring market realism (but maintaining technological realism), what does your dream VTT look like? What is it capable of? How do you engage with it?</p><p></p><p>A couple caveats:</p><p></p><p>The 100 or so of you clamoring to find a different way to say "play at a real table" or "nothing" or similar -- please don't. We get it: not everyone likes a VTT.</p><p></p><p>Try and keep potential desired features within a reasonable time of introduction. VR headset virtual dinner table is okay, but Minority Report style AR probably not so much (despite the many promises made...).</p><p></p><p>Anyway -- I use Fantasy Grounds Unity for the most part. I am generally happy with it, but a) I would like to be able to run it through a browser so players did not have to install anything, b) I wish it was easier to build your own rules or even house rules without coding, and c) I wish it was equally useful for tabletop war/miniatuire games as RPGs. My big wish is for a super easy dry erase style drawing tool that lets me really run VTT games the same way I run in person games. I hate having to search up a not quite perfect battlemap and do all the scaling etc in the middle of a session.</p><p></p><p>This will be mildly controversial probably, but I would not mind some AI tools built in, like turning that dry erase sketch into a prettier battlemap, or being able to generate custom random tables on the fly with a few keyword prompts.</p><p></p><p>I keep meaning to implement sounds and music but so far I can't be arsed.</p><p></p><p>What about you? What does your dream VTT look like?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9617142, member: 467"] The premature demise of Sigil VTT has me thinking about what i want in a VTT. I am curious what others want. Ignoring market realism (but maintaining technological realism), what does your dream VTT look like? What is it capable of? How do you engage with it? A couple caveats: The 100 or so of you clamoring to find a different way to say "play at a real table" or "nothing" or similar -- please don't. We get it: not everyone likes a VTT. Try and keep potential desired features within a reasonable time of introduction. VR headset virtual dinner table is okay, but Minority Report style AR probably not so much (despite the many promises made...). Anyway -- I use Fantasy Grounds Unity for the most part. I am generally happy with it, but a) I would like to be able to run it through a browser so players did not have to install anything, b) I wish it was easier to build your own rules or even house rules without coding, and c) I wish it was equally useful for tabletop war/miniatuire games as RPGs. My big wish is for a super easy dry erase style drawing tool that lets me really run VTT games the same way I run in person games. I hate having to search up a not quite perfect battlemap and do all the scaling etc in the middle of a session. This will be mildly controversial probably, but I would not mind some AI tools built in, like turning that dry erase sketch into a prettier battlemap, or being able to generate custom random tables on the fly with a few keyword prompts. I keep meaning to implement sounds and music but so far I can't be arsed. What about you? What does your dream VTT look like? [/QUOTE]
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