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<blockquote data-quote="Evenglare" data-source="post: 6012239" data-attributes="member: 63245"><p>Ive gotta push 13th age. You can preorder and get their ... for lack of a better word... beta edition , that gets updated every month or so (next one is due out this week that's supposed to be near final version). It's a d20 system, so it's probably familiar but it focuses on story and fast combat. It's so good, there's a couple of reviews here on the front page about it. I'll list some highlights I enjoy</p><p></p><p>-10 levels, 3 tiers (1-4 adventurer, 5-7 champion, 8-10 epic)</p><p>-escalation die ( every round you increase a d6 , the players get that bonus to their attacks)</p><p>-less magic spells , but they scale with level . ( There are still quite a few, but nothing like 3.x/pathfinder bloat)</p><p>-Your character gets one unique thing that you decide with the GM.</p><p>-Skills are put into backgrounds. ( For ex. In my dragonlance campaign I have white/red/black robe wizard skills, so when something magical applies in the story they add their relevant background skill)</p><p>- There is an icon system that adds another dimension of interaction with the big movers and shakers of the world.</p><p>- Damage and attacks scale with level (add your level to attacks, and weapon die goes up with level, for example a 3rd level fighter hitting with a longsword does 3d8 damage, they do suggest an average roll when it gets to be a lot of dice)</p><p></p><p>There's a lot more,but it's by far the best d20 system I have ever seen. I love it.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6012239, member: 63245"] Ive gotta push 13th age. You can preorder and get their ... for lack of a better word... beta edition , that gets updated every month or so (next one is due out this week that's supposed to be near final version). It's a d20 system, so it's probably familiar but it focuses on story and fast combat. It's so good, there's a couple of reviews here on the front page about it. I'll list some highlights I enjoy -10 levels, 3 tiers (1-4 adventurer, 5-7 champion, 8-10 epic) -escalation die ( every round you increase a d6 , the players get that bonus to their attacks) -less magic spells , but they scale with level . ( There are still quite a few, but nothing like 3.x/pathfinder bloat) -Your character gets one unique thing that you decide with the GM. -Skills are put into backgrounds. ( For ex. In my dragonlance campaign I have white/red/black robe wizard skills, so when something magical applies in the story they add their relevant background skill) - There is an icon system that adds another dimension of interaction with the big movers and shakers of the world. - Damage and attacks scale with level (add your level to attacks, and weapon die goes up with level, for example a 3rd level fighter hitting with a longsword does 3d8 damage, they do suggest an average roll when it gets to be a lot of dice) There's a lot more,but it's by far the best d20 system I have ever seen. I love it. [/QUOTE]
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