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<blockquote data-quote="Razjah" data-source="post: 6013542" data-attributes="member: 98806"><p>I'm a huge fan of Burning Wheel. The Gold edition is only $25, less if you shop around online, and I really love how it challenges the players. </p><p></p><p>The lifepaths and mechanics really challenge the players to make hard decisions for their characters and throw them into jeopardy to advance skills. It has mechanics for buying things (with out coin counting); finding friends, enemies, allies, and people who owe you a favor (or the reverse); having a social conflict beyond "I use [insert social skill]"; a super easy combat mechanic when the fight isn't something dramatic to the story, and a much more robust fighting system if you want a gritty and highly dangerous medieval combat; and it is a character driven game. </p><p></p><p>To GM you basically use the party's BITs to get them into trouble. You need a powerful situation and everything else works out in play. </p><p></p><p>The best part for me is that it drives role playing. The players make beliefs, instincts, and traits for their characters and are rewarded for playing to those BITs. Using them to cause problems for a character, solve something, stand ground against a friend or foe, and lots of other things. It actually rewards playing a person full of contradictions like most human. </p><p></p><p>A really unimportant reason, but nice, is the dice pool really makes big decisions with a lot of dice rolled actually feel more important. Rolling a single die with a lot of modifiers is nice. Rolling 12 dice to convince the king that his queen is betraying him is awesome for people who are new to rpgs.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6013542, member: 98806"] I'm a huge fan of Burning Wheel. The Gold edition is only $25, less if you shop around online, and I really love how it challenges the players. The lifepaths and mechanics really challenge the players to make hard decisions for their characters and throw them into jeopardy to advance skills. It has mechanics for buying things (with out coin counting); finding friends, enemies, allies, and people who owe you a favor (or the reverse); having a social conflict beyond "I use [insert social skill]"; a super easy combat mechanic when the fight isn't something dramatic to the story, and a much more robust fighting system if you want a gritty and highly dangerous medieval combat; and it is a character driven game. To GM you basically use the party's BITs to get them into trouble. You need a powerful situation and everything else works out in play. The best part for me is that it drives role playing. The players make beliefs, instincts, and traits for their characters and are rewarded for playing to those BITs. Using them to cause problems for a character, solve something, stand ground against a friend or foe, and lots of other things. It actually rewards playing a person full of contradictions like most human. A really unimportant reason, but nice, is the dice pool really makes big decisions with a lot of dice rolled actually feel more important. Rolling a single die with a lot of modifiers is nice. Rolling 12 dice to convince the king that his queen is betraying him is awesome for people who are new to rpgs. [/QUOTE]
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