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What does your Forgotten Realms look like?
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<blockquote data-quote="CrashFiend82" data-source="post: 7012974" data-attributes="member: 6778742"><p>I use bits and pieces from through out each addition but my players don't care about canon. That said a few were interested in some parts of Eberron in 3.5. Mainly races, changelings, warforged, and shiftets also the artificer. Instead of fully converting I just pull in a bit more time. I feel some of those items, along with marked houses, magical commerce guilds rising with no direct political ties. Inventions of industry and magic combined make for a fantasy-logic move forward, though progress is glacial compared to reality. The players dictate the change and the next campaign may focus on creation of airships and lightning rails. This may feel like the realms off the rails but we also enjoy the whole kitchen sink approach. If the players find something they like or want to try, I work to adjust the best as I can.</p></blockquote><p></p>
[QUOTE="CrashFiend82, post: 7012974, member: 6778742"] I use bits and pieces from through out each addition but my players don't care about canon. That said a few were interested in some parts of Eberron in 3.5. Mainly races, changelings, warforged, and shiftets also the artificer. Instead of fully converting I just pull in a bit more time. I feel some of those items, along with marked houses, magical commerce guilds rising with no direct political ties. Inventions of industry and magic combined make for a fantasy-logic move forward, though progress is glacial compared to reality. The players dictate the change and the next campaign may focus on creation of airships and lightning rails. This may feel like the realms off the rails but we also enjoy the whole kitchen sink approach. If the players find something they like or want to try, I work to adjust the best as I can. [/QUOTE]
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What does your Forgotten Realms look like?
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