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What Does Your Magic Look Like
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<blockquote data-quote="BlivetWidget" data-source="post: 7630613" data-attributes="member: 6912801"><p>If you want to "play wizard" you just tell your dm that your character does something super cool. If you want to be a wizard, you begin by going to your component shelf and acquiring some bones.</p><p>[ATTACH]107433[/ATTACH]</p><p></p><p>Haha, I joke! Everyone knows you don't actually need the bones to record your spells! But they are comforting, so keep a few with you anyhow.</p><p></p><p>To scribe the spells, you need to begin with the formula appropriate to your casting system. I use Reticulata notation, so I use the Reticulata Formula: Script = %targets not self?% (school) |casting time| [requirements] !prime resonance (based on elemental effect, or school again if not distinct; and note that elemental mixtures are the reverse of compounds)! /balance A/ \balance B\ :range: #area of effect# <attack, save> {duration} &targets self?&</p><p></p><p>Then I consult my aspect chart:</p><p></p><p>[ATTACH]107437[/ATTACH]</p><p></p><p>And from there, I consult the appropriate tables and equations to determine the proper symbol for each aspect. What you might call Mage Armor, I call Abjurer's Armor as a useful mnemonic (since the resonant value is "j" and I enjoy alliteration).</p><p></p><p>[ATTACH]107438[/ATTACH]</p><p></p><p>It is then a fairly straightforward matter to map the linear script on to a hexagram (around the outside, then in around the center).</p><p></p><p>[ATTACH]107436[/ATTACH]</p><p></p><p></p><p>And you're done. Easy peasy lemon squeezy. All you had to do was dedicate your life to understanding the fundamental properties of the multiverse.</p></blockquote><p></p>
[QUOTE="BlivetWidget, post: 7630613, member: 6912801"] If you want to "play wizard" you just tell your dm that your character does something super cool. If you want to be a wizard, you begin by going to your component shelf and acquiring some bones. [ATTACH=CONFIG]107433._xfImport[/ATTACH] Haha, I joke! Everyone knows you don't actually need the bones to record your spells! But they are comforting, so keep a few with you anyhow. To scribe the spells, you need to begin with the formula appropriate to your casting system. I use Reticulata notation, so I use the Reticulata Formula: Script = %targets not self?% (school) |casting time| [requirements] !prime resonance (based on elemental effect, or school again if not distinct; and note that elemental mixtures are the reverse of compounds)! /balance A/ \balance B\ :range: #area of effect# <attack, save> {duration} &targets self?& Then I consult my aspect chart: [ATTACH=CONFIG]107437._xfImport[/ATTACH] And from there, I consult the appropriate tables and equations to determine the proper symbol for each aspect. What you might call Mage Armor, I call Abjurer's Armor as a useful mnemonic (since the resonant value is "j" and I enjoy alliteration). [ATTACH=CONFIG]107438._xfImport[/ATTACH] It is then a fairly straightforward matter to map the linear script on to a hexagram (around the outside, then in around the center). [ATTACH=CONFIG]107436._xfImport[/ATTACH] And you're done. Easy peasy lemon squeezy. All you had to do was dedicate your life to understanding the fundamental properties of the multiverse. [/QUOTE]
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