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<blockquote data-quote="cignus_pfaccari" data-source="post: 1297214" data-attributes="member: 14557"><p>High-Octane Birthright:</p><p></p><p>Priest-Paladin: Started out with a Greatsword, now uses an epic bastard sword so he can have his other hand free. Also packs an artifact-level dagger given to him by the goddess of thieves, which weirded him out.</p><p></p><p>Tiefling Rogue Acrobat: Depends...mostly uses his ancestral demon-hunting bastard sword, but also packs two shortswords or a quarterstaff, and hasn't yet been able to use his brand-spanking new tighmaevril ashanderai (double-weapon glaive/staff from Wheel of Time).</p><p></p><p>Social Rogue-Shadowdancer: Usually winds up using wands and UMD, though he has some nice shortswords, and an artifact epic rapier he stole from a Great Old One.</p><p></p><p>Half-elf Wizard: Spells. Sort of.</p><p></p><p>Priest-Witch Hunter (secondary): Uses Frostrazor, which the DM interpreted as being an epic weapon (+3 Frost Icy Burst Icy Blast greatsword); trying to exchange it for a weapon more suited to his deity.</p><p></p><p>Half-orog rogue-ninja spy (secondary): A Hammer of Thunderbolts and a vorpal kukri.</p><p></p><p>Our full-blown epic-level game:</p><p></p><p>Fighter/Hida Defender/Legendary Dreadnought: Huge balanced platinum artifact greatsword, called The World's End, that lives to destroy. Rather, it uses him because he's convenient.</p><p></p><p>Anthropomorphic Tyrannosaur Half-Dragon Monk: Unarmed strike and bite (maybe claws too) with a variety of necklaces of natural weapons. If he's in the mood for power attack, he takes out his Ki Focus staff or greatsword.</p><p></p><p>Wizard-Conjurer: Gates a variety of amusing creatures, like a half-dragon tarrasque. (Uses a staff of Gate, and then Master Staff to keep the staff charged and avoid paying XP cost, a masterful bit of cheese)</p><p></p><p>Elven Shield Master: Plays Captain America with his shield.</p><p></p><p>Cleric Hospitaler: Uses a bastard sword, but is more likely to fling a spell, especially if he's been disjoined.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1297214, member: 14557"] High-Octane Birthright: Priest-Paladin: Started out with a Greatsword, now uses an epic bastard sword so he can have his other hand free. Also packs an artifact-level dagger given to him by the goddess of thieves, which weirded him out. Tiefling Rogue Acrobat: Depends...mostly uses his ancestral demon-hunting bastard sword, but also packs two shortswords or a quarterstaff, and hasn't yet been able to use his brand-spanking new tighmaevril ashanderai (double-weapon glaive/staff from Wheel of Time). Social Rogue-Shadowdancer: Usually winds up using wands and UMD, though he has some nice shortswords, and an artifact epic rapier he stole from a Great Old One. Half-elf Wizard: Spells. Sort of. Priest-Witch Hunter (secondary): Uses Frostrazor, which the DM interpreted as being an epic weapon (+3 Frost Icy Burst Icy Blast greatsword); trying to exchange it for a weapon more suited to his deity. Half-orog rogue-ninja spy (secondary): A Hammer of Thunderbolts and a vorpal kukri. Our full-blown epic-level game: Fighter/Hida Defender/Legendary Dreadnought: Huge balanced platinum artifact greatsword, called The World's End, that lives to destroy. Rather, it uses him because he's convenient. Anthropomorphic Tyrannosaur Half-Dragon Monk: Unarmed strike and bite (maybe claws too) with a variety of necklaces of natural weapons. If he's in the mood for power attack, he takes out his Ki Focus staff or greatsword. Wizard-Conjurer: Gates a variety of amusing creatures, like a half-dragon tarrasque. (Uses a staff of Gate, and then Master Staff to keep the staff charged and avoid paying XP cost, a masterful bit of cheese) Elven Shield Master: Plays Captain America with his shield. Cleric Hospitaler: Uses a bastard sword, but is more likely to fling a spell, especially if he's been disjoined. Brad [/QUOTE]
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