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What does your Pathfinder game and game world look and feel like?
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<blockquote data-quote="ruemere" data-source="post: 5006561" data-attributes="member: 5515"><p>Scarred Lands, still going strong.</p><p></p><p>Chief differences from vanilla SRD:</p><p>- magic items beyond 10K GP value are scarce</p><p>- magic items beyond 10K GP value cost on average three times as much and are subject to barter instead of purchases as most people lack means to buy them</p><p>- NPCs are much less likely to carry magic stuff</p><p>- crafting magic items carries additional risk (random curses)</p><p>- curse removal (also applies for magic poisons and diseases) requires caster level check in addition to normal procedures</p><p></p><p>Current situation:</p><p>- PCs are travelling from Mithril to Hollowfaust</p><p>- at the request of House Asuras, they are busy recovering large weapon shipment for Durrover rebels, from the greedy paws of Calastian beaurocrats (essentially, smuggling attempt failed due to doubly crooked Calastian quartermasters, who want to get better deal)</p><p>- at the same time, the PCs are maneuvered into power play between House Asuras (large, LE/NE merchant house... this time however Asuras help the good guys in Durrover for a hefty price) and local representatives of the Scaled (aristocratic in origins, criminal organization, currently ruling organization of Delis underworld), the Scaled and Peacekeepers (Calastian advisory agency, essentially diviner-military counterintelligence service) and finally, resurfacing local Kilharman's League (currently struggling to reassemble after great takedown by Peacekeepers)</p><p></p><p>PC levels are between 11 and 13. The campaign has been ongoing since 2003 (with several large breaks).</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 5006561, member: 5515"] Scarred Lands, still going strong. Chief differences from vanilla SRD: - magic items beyond 10K GP value are scarce - magic items beyond 10K GP value cost on average three times as much and are subject to barter instead of purchases as most people lack means to buy them - NPCs are much less likely to carry magic stuff - crafting magic items carries additional risk (random curses) - curse removal (also applies for magic poisons and diseases) requires caster level check in addition to normal procedures Current situation: - PCs are travelling from Mithril to Hollowfaust - at the request of House Asuras, they are busy recovering large weapon shipment for Durrover rebels, from the greedy paws of Calastian beaurocrats (essentially, smuggling attempt failed due to doubly crooked Calastian quartermasters, who want to get better deal) - at the same time, the PCs are maneuvered into power play between House Asuras (large, LE/NE merchant house... this time however Asuras help the good guys in Durrover for a hefty price) and local representatives of the Scaled (aristocratic in origins, criminal organization, currently ruling organization of Delis underworld), the Scaled and Peacekeepers (Calastian advisory agency, essentially diviner-military counterintelligence service) and finally, resurfacing local Kilharman's League (currently struggling to reassemble after great takedown by Peacekeepers) PC levels are between 11 and 13. The campaign has been ongoing since 2003 (with several large breaks). Regards, Ruemere [/QUOTE]
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