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General Tabletop Discussion
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What Does Your Perfect Edition Look Like?
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<blockquote data-quote="trancejeremy" data-source="post: 5797770" data-attributes="member: 924"><p>A hybrid between 1st ed AD&D and Rules Cyclopedia D&D.</p><p></p><p>AD&D:</p><p>----------</p><p>Classes (mostly)</p><p>Alignment (mostly)</p><p>Monsters (like the Demon/Devil split. I like that)</p><p>Multiclassing</p><p></p><p>D&D</p><p>---------</p><p>Skills</p><p>Level Range (rather than being spread from 1 to 20, 1 to 36, which means more levels so you level faster but slower increase in combat ability)</p><p>Stronghold management</p><p>Alignment (sort of)</p><p>Some classes (Mystic, Racial Clases - as an option, and I like how the Fighter could choose an improved class at level 9 - paladin, knight, or avenger. This makes more sense than starting off as a Paladin, IMHO)</p><p></p><p></p><p>I would just use the Law-Chaos-Neutral axis as originally found in Anderson and Moorcock, but then use the old "tendencies" bit from AD&D in parentheses. But people would only be able to "detect" the L-C-N part, not the Good/Evil part.</p><p></p><p>When 3e came out, I really liked the skill system over D&D's, but after lots of playing, I think D&D's just works better in practice, since it's not restricted to class and far more ambiguous which lets players simply try more things, rather than simply looking at their character sheet to see what they can do.</p><p></p><p>I'd also try to fix the classes (the mystic is basically a fixed monk) like the bard, and add a few more, like the witch and barbarian. But no cavalier. I hated those.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5797770, member: 924"] A hybrid between 1st ed AD&D and Rules Cyclopedia D&D. AD&D: ---------- Classes (mostly) Alignment (mostly) Monsters (like the Demon/Devil split. I like that) Multiclassing D&D --------- Skills Level Range (rather than being spread from 1 to 20, 1 to 36, which means more levels so you level faster but slower increase in combat ability) Stronghold management Alignment (sort of) Some classes (Mystic, Racial Clases - as an option, and I like how the Fighter could choose an improved class at level 9 - paladin, knight, or avenger. This makes more sense than starting off as a Paladin, IMHO) I would just use the Law-Chaos-Neutral axis as originally found in Anderson and Moorcock, but then use the old "tendencies" bit from AD&D in parentheses. But people would only be able to "detect" the L-C-N part, not the Good/Evil part. When 3e came out, I really liked the skill system over D&D's, but after lots of playing, I think D&D's just works better in practice, since it's not restricted to class and far more ambiguous which lets players simply try more things, rather than simply looking at their character sheet to see what they can do. I'd also try to fix the classes (the mystic is basically a fixed monk) like the bard, and add a few more, like the witch and barbarian. But no cavalier. I hated those. [/QUOTE]
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