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What Does Your Perfect Edition Look Like?
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<blockquote data-quote="Lanefan" data-source="post: 5799542" data-attributes="member: 29398"><p>My ideal D&D:</p><p></p><p>Would be largely based on pre-UA 1e except:</p><p></p><p>- no xp for treasure (replace in part with story or dungeon bonus, but advancement is intentionally kept SLOW)</p><p>- simpler combat, no weapon speed or weapon-vs-armour-type, etc.</p><p>- optional inclusion of some of 4e's combat movement effects</p><p>- individual d6 initiatives re-rolled each round, simultaneous actions are possible and allowed</p><p>- grappling and chase rules that make sense</p><p>- include fumbles and criticals</p><p>- percentile strength broken out into individual numbers (so Str 18.00 becomes 24, a Hill Giant becomes 25, etc.)</p><p>- all classes get Cavalier-style percentile stat increments</p><p>- a slightly wider range of core classes - Bard, Necromancer, toned-down Cavalier, War Cleric, a few others - and Bard is not a proto-prestige class</p><p>- all casters work like 3e sorcerers, i.e. Vancian but no pre-memorization</p><p>- quite a few class alignment requirements eased or abandoned</p><p>- most class level limits abandoned, some remaining ones eased; Elves racial abilities toned down to compensate</p><p>- has the depth and variety of settings of 2e</p><p>- has a greater range of monsters to allow the game to scale well into the teen levels - 3e has some good ones</p><p>- include an optional bolt-on skills system for those that want it, being careful not to impinge on the niches of skill-based classes, using a roll-under-ability mechanic</p><p>- a form of Body/Fatigue points or Wound/Vitality points to break out real damage from fatigue/luck/vitality "damage"</p><p>- includes a well-tested selection of spells etc. from later editions, and each spell write-up at least dabbles with the "what if" scenarios presented by that spell</p><p>- ascending or descending AC, doesn't matter, but have it start with '0' being 'no armour' and going from there, instead of '10'</p><p></p><p>I could go on all night... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5799542, member: 29398"] My ideal D&D: Would be largely based on pre-UA 1e except: - no xp for treasure (replace in part with story or dungeon bonus, but advancement is intentionally kept SLOW) - simpler combat, no weapon speed or weapon-vs-armour-type, etc. - optional inclusion of some of 4e's combat movement effects - individual d6 initiatives re-rolled each round, simultaneous actions are possible and allowed - grappling and chase rules that make sense - include fumbles and criticals - percentile strength broken out into individual numbers (so Str 18.00 becomes 24, a Hill Giant becomes 25, etc.) - all classes get Cavalier-style percentile stat increments - a slightly wider range of core classes - Bard, Necromancer, toned-down Cavalier, War Cleric, a few others - and Bard is not a proto-prestige class - all casters work like 3e sorcerers, i.e. Vancian but no pre-memorization - quite a few class alignment requirements eased or abandoned - most class level limits abandoned, some remaining ones eased; Elves racial abilities toned down to compensate - has the depth and variety of settings of 2e - has a greater range of monsters to allow the game to scale well into the teen levels - 3e has some good ones - include an optional bolt-on skills system for those that want it, being careful not to impinge on the niches of skill-based classes, using a roll-under-ability mechanic - a form of Body/Fatigue points or Wound/Vitality points to break out real damage from fatigue/luck/vitality "damage" - includes a well-tested selection of spells etc. from later editions, and each spell write-up at least dabbles with the "what if" scenarios presented by that spell - ascending or descending AC, doesn't matter, but have it start with '0' being 'no armour' and going from there, instead of '10' I could go on all night... :) Lanefan [/QUOTE]
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