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What Does Your Perfect Session Look Like?
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<blockquote data-quote="VHawkwinter" data-source="post: 9890422" data-attributes="member: 7040136"><p>Fun hypothetical</p><p></p><p></p><p>Probably GURPS custom tailored to the campaign, or someone runnign D&D 3.x with my selection of content and houserules from when I GM. A system tailored to a pretty 'world-sim' leaning gameplay style, with fleshed out task resolution mechanics whose adjudication is explicit enough for the players to rule on it consistently with minimal GM involvement.</p><p></p><p></p><p>Probably Forgotten Realms (drawing heavy inspiration in worldbuilding from the novels); but 2070s Shadowrun (In GURPS Ideally) or a Star Wars game about force wielders set in the time of Knights of the Old Republic would be good as well (dunno my preferred system here) (by someone familiar with the KotoR games and comics and novels); or a game set in the Witcher's "The Continent" (probably the videogame version of the setting; the novels are a little light on the monsters and fantasy elements) by someone who really knows the setting and the novels. But, a setting I'm already interested in, and a GM who knows that setting well.</p><p></p><p></p><p>something relatively open ended where we can set and pursue our own goals. Sandboxy GMing style.</p><p></p><p></p><p>6 or 7 players plus GM.</p><p></p><p></p><p>4-5 hours.</p><p></p><p></p><p>Something like this:</p><p>Combat</p><p>20%</p><p>Exploring</p><p>20%</p><p>Roleplaying with NPCs + PCs Interacting + Players making plans</p><p>50%</p><p>Players Fooling Around</p><p>10%</p><p></p><p></p><p>Pineapple, Feta, and Black Olives, no meat. (But like Lanefan, no time during that 4-5 hour window is to be allocated to pizza. I also do not want to waste time trying to negotiate pizza. The pizza needs to be there at the start of the 4-5h, or not at all - 'Everyone bring a bag of chips (Doritos / Ruffles) and a 6 pack of soda, then there will be plenty' is much simpler).</p><p></p><p>As usual I expect I am an outlier in all categories.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9890422, member: 7040136"] Fun hypothetical Probably GURPS custom tailored to the campaign, or someone runnign D&D 3.x with my selection of content and houserules from when I GM. A system tailored to a pretty 'world-sim' leaning gameplay style, with fleshed out task resolution mechanics whose adjudication is explicit enough for the players to rule on it consistently with minimal GM involvement. Probably Forgotten Realms (drawing heavy inspiration in worldbuilding from the novels); but 2070s Shadowrun (In GURPS Ideally) or a Star Wars game about force wielders set in the time of Knights of the Old Republic would be good as well (dunno my preferred system here) (by someone familiar with the KotoR games and comics and novels); or a game set in the Witcher's "The Continent" (probably the videogame version of the setting; the novels are a little light on the monsters and fantasy elements) by someone who really knows the setting and the novels. But, a setting I'm already interested in, and a GM who knows that setting well. something relatively open ended where we can set and pursue our own goals. Sandboxy GMing style. 6 or 7 players plus GM. 4-5 hours. Something like this: Combat 20% Exploring 20% Roleplaying with NPCs + PCs Interacting + Players making plans 50% Players Fooling Around 10% Pineapple, Feta, and Black Olives, no meat. (But like Lanefan, no time during that 4-5 hour window is to be allocated to pizza. I also do not want to waste time trying to negotiate pizza. The pizza needs to be there at the start of the 4-5h, or not at all - 'Everyone bring a bag of chips (Doritos / Ruffles) and a 6 pack of soda, then there will be plenty' is much simpler). As usual I expect I am an outlier in all categories. [/QUOTE]
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