Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What Doesn't 4E Do Well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badapple" data-source="post: 5054397" data-attributes="member: 71811"><p>4e (but really this applies to 3.x to a lesser extent) doesn't do combat without minis and grid. Simply too much movement based powers and effects, and needing to know exact placement of battle participants. I was able to play 2e and older pretty well without minis and grid, but wouldn't dream of doing so with newer editions.</p><p> </p><p>I have to disagree with the OPs third example. I've found in my play experience that 4e does attrition (in the form of carefully hoarding resources) much better than 3e for most charcacters. Fighters, barbarians, rangers, rogues, etc in 3e had pretty much no resources to hoard and carefully watch, maybe a barbarian rage or a magic item use but really not a big deal... now they have surges and dailies and magic items with daily powers. In our 3e games, healing wands could heal a party up to full hp after every battle so the only resources a party spent were spells memorized (which correlates to daily powers in 4e). In 3e the mop up phase of a battle was tedious, in fact any battle with a monster that only did hp damage was tedious, since the only drain on the party was hp loss, which was nullified by healing wands after the battle. In 4e even the mop up phase of a battle contains some risk, because the last couple attacks of the surrounded and dying monsters could cost a player a precious additional healing surge. With 4e no matter what class I play I'm constantly thinking of how many healing surges I have left vs. how much more I think I might still encounter that day. Tension gets pretty high when I'm low on surges...</p></blockquote><p></p>
[QUOTE="Badapple, post: 5054397, member: 71811"] 4e (but really this applies to 3.x to a lesser extent) doesn't do combat without minis and grid. Simply too much movement based powers and effects, and needing to know exact placement of battle participants. I was able to play 2e and older pretty well without minis and grid, but wouldn't dream of doing so with newer editions. I have to disagree with the OPs third example. I've found in my play experience that 4e does attrition (in the form of carefully hoarding resources) much better than 3e for most charcacters. Fighters, barbarians, rangers, rogues, etc in 3e had pretty much no resources to hoard and carefully watch, maybe a barbarian rage or a magic item use but really not a big deal... now they have surges and dailies and magic items with daily powers. In our 3e games, healing wands could heal a party up to full hp after every battle so the only resources a party spent were spells memorized (which correlates to daily powers in 4e). In 3e the mop up phase of a battle was tedious, in fact any battle with a monster that only did hp damage was tedious, since the only drain on the party was hp loss, which was nullified by healing wands after the battle. In 4e even the mop up phase of a battle contains some risk, because the last couple attacks of the surrounded and dying monsters could cost a player a precious additional healing surge. With 4e no matter what class I play I'm constantly thinking of how many healing surges I have left vs. how much more I think I might still encounter that day. Tension gets pretty high when I'm low on surges... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What Doesn't 4E Do Well?
Top