Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Doesn't 4E Do Well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinneus" data-source="post: 5054460" data-attributes="member: 48215"><p>4e's focus is combat and the dungeon crawl. Or, at the very least 'the game.' Any time that 'the game' falls away, 4e's cracks start to show. Stealth is a confusing mess, invisibility is difficult to pull off for more than a round, Intimidate and Diplomacy can feel clunky relying entirely on a die roll. Kill stuff with knives, and the system backs you up. Try to get out of a fight, and well, DM fiat, more or less.</p><p> </p><p>Some DMs see this rules vacuum and go, "Cool! Now I can do whatever I want in these spaces!" These are the sort of DMs that are the best 4e DMs, the sort of people that play it, love it, and write in forums about it. But I can sympathize with the other sort of the DM, the one who says, "Out of combat, this game is pretty hollow." They have a point.</p><p> </p><p>Personally, I wouldn't want a game with a lot of complicated sub-systems to handle things like stealth, diplomatic situations, out-of-combat stronghold building systems, and so on. I like 4e more or less the way it is, but I can see the emphasis on combat, and I am sometimes irked by it. Spells like Confusion were powerful and awesome in 3e... why did they have to tack on 'psychic damage' to it? I sometimes wish utility powers were actual <em>utility</em> powers, not more combat-oriented bells and whistles going by another name. I want more powers like "Crucial Advice" and less like "Yield Ground," you know?</p><p> </p><p>4e does an astounding job with combat and the standard dungeon crawl. It doesn't necessarily do a bad job with all the out-of-combat stuff... but it doesn't quite blow me out of the water, either.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5054460, member: 48215"] 4e's focus is combat and the dungeon crawl. Or, at the very least 'the game.' Any time that 'the game' falls away, 4e's cracks start to show. Stealth is a confusing mess, invisibility is difficult to pull off for more than a round, Intimidate and Diplomacy can feel clunky relying entirely on a die roll. Kill stuff with knives, and the system backs you up. Try to get out of a fight, and well, DM fiat, more or less. Some DMs see this rules vacuum and go, "Cool! Now I can do whatever I want in these spaces!" These are the sort of DMs that are the best 4e DMs, the sort of people that play it, love it, and write in forums about it. But I can sympathize with the other sort of the DM, the one who says, "Out of combat, this game is pretty hollow." They have a point. Personally, I wouldn't want a game with a lot of complicated sub-systems to handle things like stealth, diplomatic situations, out-of-combat stronghold building systems, and so on. I like 4e more or less the way it is, but I can see the emphasis on combat, and I am sometimes irked by it. Spells like Confusion were powerful and awesome in 3e... why did they have to tack on 'psychic damage' to it? I sometimes wish utility powers were actual [I]utility[/I] powers, not more combat-oriented bells and whistles going by another name. I want more powers like "Crucial Advice" and less like "Yield Ground," you know? 4e does an astounding job with combat and the standard dungeon crawl. It doesn't necessarily do a bad job with all the out-of-combat stuff... but it doesn't quite blow me out of the water, either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What Doesn't 4E Do Well?
Top