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What Doesn't 4E Do Well?
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<blockquote data-quote="Infiniti2000" data-source="post: 5054724" data-attributes="member: 31734"><p>I disagree with almost everything above where someone says something is bad.</p><p></p><p>1. neophyte PCs - this is a good thing, not bad.</p><p>2. solo PC - another good thing, I'd much rather time be spent on improving the game for a group.</p><p>3. attrition - I simply don't agree. This is 100% on the DM.</p><p>4. minis/grid - I don't agree, and, more importantly, I don't really care about those who for some reason choose not to play with minis/grids.</p><p>5. multiclassing - I don't agree. multiclassing in 4E is far superior to previous editions.</p><p>6. bad ass PC - thank God this isn't possible.</p><p>7. "balancing desirability" (i.e. siloing) - no comment (this is a massive side-topic)</p><p>8. "focus on combat and dungeon crawl" - I view this as complete hogwash. Nothing could be further from the truth. 4E's focus, as you put it, simply frees the DM to concentrate on plot and story rather than stats. Thank God for that. It's the best thing about 4E, hands down.</p><p>9. no crappy characters - Thank God again. People are actually complaining about this, really? Unbelievable. "Hey, I want to suck ass!" ?</p><p>10. skill challenges - I only kind of agree. They're really hard to run and understand as a DM, but once you do they're awesome. The key here is that 4E embraced it as a core rule rather than as a variant houserule as in 3.X.</p><p>11. combat length - this comment makes no sense. Combats are QUICKER in 4E, giving you MORE time for other things. Even then, it's COMPLETELY UP TO THE DM.</p><p>12. inspiration - another one that boggles my mind. As a DM, I've never been more inspired (started with 1e AD&D in '87).</p><p>13. economy - I don't agree. It doesn't force you into a wishlist mentality, that's up to you. What it does do, however, is give you an extremely clear idea of a balanced treasure set. Feel free to do whatever you want, as you are actually instructed by the DMG. Don't blame the rules on this one. Blame the DM.</p><p></p><p>The one part I kind of agree with is the (initial) math. 4E math is provably incorrect as has been done on these boards. Despite that, it's still playable as-is with competent players and some DM finesse.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5054724, member: 31734"] I disagree with almost everything above where someone says something is bad. 1. neophyte PCs - this is a good thing, not bad. 2. solo PC - another good thing, I'd much rather time be spent on improving the game for a group. 3. attrition - I simply don't agree. This is 100% on the DM. 4. minis/grid - I don't agree, and, more importantly, I don't really care about those who for some reason choose not to play with minis/grids. 5. multiclassing - I don't agree. multiclassing in 4E is far superior to previous editions. 6. bad ass PC - thank God this isn't possible. 7. "balancing desirability" (i.e. siloing) - no comment (this is a massive side-topic) 8. "focus on combat and dungeon crawl" - I view this as complete hogwash. Nothing could be further from the truth. 4E's focus, as you put it, simply frees the DM to concentrate on plot and story rather than stats. Thank God for that. It's the best thing about 4E, hands down. 9. no crappy characters - Thank God again. People are actually complaining about this, really? Unbelievable. "Hey, I want to suck ass!" ? 10. skill challenges - I only kind of agree. They're really hard to run and understand as a DM, but once you do they're awesome. The key here is that 4E embraced it as a core rule rather than as a variant houserule as in 3.X. 11. combat length - this comment makes no sense. Combats are QUICKER in 4E, giving you MORE time for other things. Even then, it's COMPLETELY UP TO THE DM. 12. inspiration - another one that boggles my mind. As a DM, I've never been more inspired (started with 1e AD&D in '87). 13. economy - I don't agree. It doesn't force you into a wishlist mentality, that's up to you. What it does do, however, is give you an extremely clear idea of a balanced treasure set. Feel free to do whatever you want, as you are actually instructed by the DMG. Don't blame the rules on this one. Blame the DM. The one part I kind of agree with is the (initial) math. 4E math is provably incorrect as has been done on these boards. Despite that, it's still playable as-is with competent players and some DM finesse. [/QUOTE]
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