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What Doesn't 4E Do Well?
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<blockquote data-quote="Eric888" data-source="post: 5055168" data-attributes="member: 63376"><p>My list:</p><p> </p><p>1) Combat in 3rd dimension. How tall is a given zone? Can a spirit companion or stinking cloud be summoned in the air? Can I teleport monsters into the air and make them fall? Why is a dragon ever on the ground? How is that scareb swarm granting cover to that Hill Giant? All of the powers, monsters, and mechanics in 4e assume a 2-dimensional playing area, making 3rd-dimensional combat confusing and capricous.</p><p> </p><p>2) Too many choices. So my fighter just hit level 11, great! All I have to do is read 6 seperate abilities and features for each of 40 different PPs and 40 more PPs for every class I might MC into for the PP. I also get to read hundreds of items for what I might want and like 10 powers almost every level to pick between. And it is only getting worse. Brevity is the soul of wit.</p><p> </p><p>3) Errata. Too much of it. At first it was only important stuff that needed to be addressed but now the PDF is a novel that keeps getting bigger every month. I mean really? Issueing errata to Aspect of Orcus to change his damage from 1d10+10 to 2d10+5? That 0.5 damage was important?</p><p> </p><p>4) Controllers. What is a controller? What do they do for the party? Is it AoE? No because even fighters and rangers have lots of AoE. Do they mess up monsters? Not as well as dirsuptive strike or confounding arrows does. In past editions a wizard was needed because he had area attacks and could do cool and interesting things that other classes couldn't. Now every class can incapacitate enemies with status effects, and has tons of close or area attacks, making the wizard's-role (redimagined as the controller) unnecessary.</p></blockquote><p></p>
[QUOTE="Eric888, post: 5055168, member: 63376"] My list: 1) Combat in 3rd dimension. How tall is a given zone? Can a spirit companion or stinking cloud be summoned in the air? Can I teleport monsters into the air and make them fall? Why is a dragon ever on the ground? How is that scareb swarm granting cover to that Hill Giant? All of the powers, monsters, and mechanics in 4e assume a 2-dimensional playing area, making 3rd-dimensional combat confusing and capricous. 2) Too many choices. So my fighter just hit level 11, great! All I have to do is read 6 seperate abilities and features for each of 40 different PPs and 40 more PPs for every class I might MC into for the PP. I also get to read hundreds of items for what I might want and like 10 powers almost every level to pick between. And it is only getting worse. Brevity is the soul of wit. 3) Errata. Too much of it. At first it was only important stuff that needed to be addressed but now the PDF is a novel that keeps getting bigger every month. I mean really? Issueing errata to Aspect of Orcus to change his damage from 1d10+10 to 2d10+5? That 0.5 damage was important? 4) Controllers. What is a controller? What do they do for the party? Is it AoE? No because even fighters and rangers have lots of AoE. Do they mess up monsters? Not as well as dirsuptive strike or confounding arrows does. In past editions a wizard was needed because he had area attacks and could do cool and interesting things that other classes couldn't. Now every class can incapacitate enemies with status effects, and has tons of close or area attacks, making the wizard's-role (redimagined as the controller) unnecessary. [/QUOTE]
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