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What Doesn't 4E Do Well?
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<blockquote data-quote="Somebloke" data-source="post: 5055253" data-attributes="member: 67268"><p>In regards to controllers, one of the players in the group I DM plays a wizard straight from the PHB. Since he's started to really get into his character talents I have learned- painfully- never to group too many monsters together and never ever to let them dig in and hold their ground. One stinking cloud later and the party is sitting around laughing while the supposedly fortified garrison or distant mob of archers scramble desperately for new positions. And as for minions....</p><p> </p><p>If I have a complaint it is this- there is far too much of a hp buffer. While Save-or-die was a bit much the threat of a single trap/spell effect/sneak attack seriously injuring a character doesn't really manifest in 4e using the standard damage charts- or rather it manifests after a few rounds of pummelling, usually after the party has started to regroup and plan a counter-strike/bypass method. The threat of imminent danger has been dulled.</p></blockquote><p></p>
[QUOTE="Somebloke, post: 5055253, member: 67268"] In regards to controllers, one of the players in the group I DM plays a wizard straight from the PHB. Since he's started to really get into his character talents I have learned- painfully- never to group too many monsters together and never ever to let them dig in and hold their ground. One stinking cloud later and the party is sitting around laughing while the supposedly fortified garrison or distant mob of archers scramble desperately for new positions. And as for minions.... If I have a complaint it is this- there is far too much of a hp buffer. While Save-or-die was a bit much the threat of a single trap/spell effect/sneak attack seriously injuring a character doesn't really manifest in 4e using the standard damage charts- or rather it manifests after a few rounds of pummelling, usually after the party has started to regroup and plan a counter-strike/bypass method. The threat of imminent danger has been dulled. [/QUOTE]
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