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What Doesn't 4E Do Well?
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<blockquote data-quote="KarinsDad" data-source="post: 5055959" data-attributes="member: 2011"><p>He's not talking about the limits on Daily abilities. He's talking about how items are required to run the system (without using optional rules).</p><p></p><p></p><p>4E did combine some of the 3E slot items, but then they turned around and combined the powers of multiple 3E items into one 4E item.</p><p></p><p>As an example, in 3E a Cloak of Elvenkind gave a +5 bonus to Hide checks.</p><p></p><p>A 4E Elven Cloak gives a +2 to +6 to Fort, Reflex, and Will along with a +2 to +6 bonus to Stealth checks.</p><p></p><p>The item is a lot more powerful than its 3E counterpart. It gives bonuses to 3 defenses (the equivalent of 3 saves in 3E) and a skill. There might be fewer 4E item slots, but many of the items are more powerful and hence are required in the game system. I won't even go into the weak NAD discussion that even with the item, the PC is totally screwed.</p><p></p><p>And, the player of 3E had to decide if he wanted the Amulet of Health, or an Amulet of Natural Armor. In 4E, every PC tends to get all of the basics. You don't see 20th level 4E Wizards without a +4 or better implement. That had no need for such an item in 3E. Fighters needed such bonus offensive items, but Wizards did not.</p><p></p><p>The person you responded to is talking about the fact that all PCs now need multiple magic items (especially the bonus items). It's not just magic armor and weapons anymore. A DM could more easily run a low magic item world in 3E without adapting optional rules. In 4E, one has the choice of handing out the magic items or using the inherent bonus rules.</p><p></p><p>In 3E, spells could take the place of magic items. Mage Armor and Greater Mage Armor could be used instead of Bracers of Armor for many many levels.</p><p></p><p>In 4E, there are no such spells. PCs have to have the magic items (shy of inherent bonus).</p><p></p><p>4E is nothing but magic items. 0.8 of them per level per PC.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5055959, member: 2011"] He's not talking about the limits on Daily abilities. He's talking about how items are required to run the system (without using optional rules). 4E did combine some of the 3E slot items, but then they turned around and combined the powers of multiple 3E items into one 4E item. As an example, in 3E a Cloak of Elvenkind gave a +5 bonus to Hide checks. A 4E Elven Cloak gives a +2 to +6 to Fort, Reflex, and Will along with a +2 to +6 bonus to Stealth checks. The item is a lot more powerful than its 3E counterpart. It gives bonuses to 3 defenses (the equivalent of 3 saves in 3E) and a skill. There might be fewer 4E item slots, but many of the items are more powerful and hence are required in the game system. I won't even go into the weak NAD discussion that even with the item, the PC is totally screwed. And, the player of 3E had to decide if he wanted the Amulet of Health, or an Amulet of Natural Armor. In 4E, every PC tends to get all of the basics. You don't see 20th level 4E Wizards without a +4 or better implement. That had no need for such an item in 3E. Fighters needed such bonus offensive items, but Wizards did not. The person you responded to is talking about the fact that all PCs now need multiple magic items (especially the bonus items). It's not just magic armor and weapons anymore. A DM could more easily run a low magic item world in 3E without adapting optional rules. In 4E, one has the choice of handing out the magic items or using the inherent bonus rules. In 3E, spells could take the place of magic items. Mage Armor and Greater Mage Armor could be used instead of Bracers of Armor for many many levels. In 4E, there are no such spells. PCs have to have the magic items (shy of inherent bonus). 4E is nothing but magic items. 0.8 of them per level per PC. [/QUOTE]
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