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What Doesn't 4E Do Well?
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<blockquote data-quote="ForceUser" data-source="post: 5056067" data-attributes="member: 2785"><p>A very detailed and accurate explanation of my point, thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You are absolutely right. I <em>do </em>admire the absolute transparency of magic item benefits, and the effort to ensure that items are fairly distributed with something interesting for all. And yes, I absolutely could sift through the items available and just bake those bonuses into the PCs themselves. But 4E is supposed to be about reducing the DM's workload, not increasing it. The problem for me is the style of campaign I like to run (fewer, cooler magic items with names and histories, heavy RP, less of a focus on wealth and item rewards) is pretty different from the 4E default, and it's harder for me to houserule 4E effectively than it was in previous editions.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 5056067, member: 2785"] A very detailed and accurate explanation of my point, thank you. :) You are absolutely right. I [I]do [/I]admire the absolute transparency of magic item benefits, and the effort to ensure that items are fairly distributed with something interesting for all. And yes, I absolutely could sift through the items available and just bake those bonuses into the PCs themselves. But 4E is supposed to be about reducing the DM's workload, not increasing it. The problem for me is the style of campaign I like to run (fewer, cooler magic items with names and histories, heavy RP, less of a focus on wealth and item rewards) is pretty different from the 4E default, and it's harder for me to houserule 4E effectively than it was in previous editions. [/QUOTE]
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