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What Doesn't 4E Do Well?
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<blockquote data-quote="Turtlejay" data-source="post: 5056473" data-attributes="member: 70267"><p>Magic items were one of the things 4e was supposed to fix. In 3.5, a magic user or properly skilled Rogue amassed a small fortune in scrolls and wands. Situational magic or supplemental. It might be a Comprehend Languages scroll, just in case, or a brace of CLW wands for between encounter healing.</p><p> </p><p>4e has largely shifted *that* burden to Rituals or innate power of the PC's, but has fallen into a different trap. In the vaccum has entered. . .The Big Three. It is like, a given that players should have magic items that provide enhancement bonuses to Attack, AC, and FRW. It is a *new* paradigm, a new reliance, and just as twinky IMO.</p><p> </p><p>I would have much preferred if the DMG2 method was default, and there was instead a paragraph about allowing DM's to assign magic items of a certain tier 'enhancement bonuses'. I like magic items for the cool things they can provide you. Largely situational stuff that you may not want to invest a power or feat in, but a few hundred gold. . .sure! You can always sell or trade it if you don't like.</p><p> </p><p>I know you don't have to use magic items RAW, but it is not done well. I'm answering the OP.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5056473, member: 70267"] Magic items were one of the things 4e was supposed to fix. In 3.5, a magic user or properly skilled Rogue amassed a small fortune in scrolls and wands. Situational magic or supplemental. It might be a Comprehend Languages scroll, just in case, or a brace of CLW wands for between encounter healing. 4e has largely shifted *that* burden to Rituals or innate power of the PC's, but has fallen into a different trap. In the vaccum has entered. . .The Big Three. It is like, a given that players should have magic items that provide enhancement bonuses to Attack, AC, and FRW. It is a *new* paradigm, a new reliance, and just as twinky IMO. I would have much preferred if the DMG2 method was default, and there was instead a paragraph about allowing DM's to assign magic items of a certain tier 'enhancement bonuses'. I like magic items for the cool things they can provide you. Largely situational stuff that you may not want to invest a power or feat in, but a few hundred gold. . .sure! You can always sell or trade it if you don't like. I know you don't have to use magic items RAW, but it is not done well. I'm answering the OP. Jay [/QUOTE]
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