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What Doesn't 4E Do Well?
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<blockquote data-quote="KarinsDad" data-source="post: 5056540" data-attributes="member: 2011"><p>IF the campaign is set up that way, you can get away with a low number of items in 4E. 3E, you could do that without having to resort to optional rules. The spells were there to add bonuses.</p><p></p><p>But, what if the 4E campaign is not set up that way? Then it is item reliant.</p><p></p><p>And what happens if the 25th level Fighter drops his +5 mega Sword into the lava in 4E? He might have an old +3 spare one, but he might not.</p><p></p><p>Like I pointed out, in 3E there were spell options to handle this even in a low magic setting.</p><p></p><p>It's either / or in 4E. Either one plays the normal rules with a lot of required items or one plays the inherent bonus rules.</p><p></p><p>A DM could theoretically pull in the inherent bonus rules for the 25th level Fighter if he so desired because the Fighter lost his sword, but that's fairly lame. A DM can do anything. That doesn't make the default system any less magic item reliant.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5056540, member: 2011"] IF the campaign is set up that way, you can get away with a low number of items in 4E. 3E, you could do that without having to resort to optional rules. The spells were there to add bonuses. But, what if the 4E campaign is not set up that way? Then it is item reliant. And what happens if the 25th level Fighter drops his +5 mega Sword into the lava in 4E? He might have an old +3 spare one, but he might not. Like I pointed out, in 3E there were spell options to handle this even in a low magic setting. It's either / or in 4E. Either one plays the normal rules with a lot of required items or one plays the inherent bonus rules. A DM could theoretically pull in the inherent bonus rules for the 25th level Fighter if he so desired because the Fighter lost his sword, but that's fairly lame. A DM can do anything. That doesn't make the default system any less magic item reliant. [/QUOTE]
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