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What Doesn't 4E Do Well?
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<blockquote data-quote="KarinsDad" data-source="post: 5056574" data-attributes="member: 2011"><p>One thing I noticed with the "hand out 0.8 magic items per level per PC" is that there are 30 levels or 24 items handed out. 18 of those should (as a general rule) be the 18 items of the "big 3". That leaves 6 items over 30 levels for the other 8 slots.</p><p></p><p>If I fail to give out a +4 sword to the Fighter and give him a ring instead, then he is being played for ~5 levels or so at -1 to hit and damage from the other PCs.</p><p></p><p>And this does not take into account unslotted items like Wondrous Items.</p><p></p><p>Sure, the PCs can craft items to fill in the other slots and to get Wondrous Items, but with the "big 3" staring everyone in the face every 4 to 5 levels, it just seems like the vast majority of the magic item system is designed solely for the "big 3" and the rest of the magic items are an afterthought.</p><p></p><p></p><p>With this thought, I decided to look in the compendium. Here are the results of the big 3 and the slotted items:</p><p></p><p>Big 3:</p><p></p><p>1286 armor</p><p>3294 weapons/implements (428 holy symbols, 6 ki focus, 231 orbs, 347 rods, 319 staves, 233 totems, 264 wands, 1466 weapons)</p><p>559 neck</p><p></p><p>Other slotted items:</p><p></p><p>228 arms</p><p>123 feet</p><p>137 hands</p><p>180 head</p><p>116 rings</p><p>107 waist</p><p></p><p>There are more armors than there are the rest of the slotted items combined.</p><p></p><p>Out of this selection of items, the big 3 make up 85% of the list. They make up 71% of the entire compendium list. The magic item system, both in distribution and items, revolves around the big 3.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5056574, member: 2011"] One thing I noticed with the "hand out 0.8 magic items per level per PC" is that there are 30 levels or 24 items handed out. 18 of those should (as a general rule) be the 18 items of the "big 3". That leaves 6 items over 30 levels for the other 8 slots. If I fail to give out a +4 sword to the Fighter and give him a ring instead, then he is being played for ~5 levels or so at -1 to hit and damage from the other PCs. And this does not take into account unslotted items like Wondrous Items. Sure, the PCs can craft items to fill in the other slots and to get Wondrous Items, but with the "big 3" staring everyone in the face every 4 to 5 levels, it just seems like the vast majority of the magic item system is designed solely for the "big 3" and the rest of the magic items are an afterthought. With this thought, I decided to look in the compendium. Here are the results of the big 3 and the slotted items: Big 3: 1286 armor 3294 weapons/implements (428 holy symbols, 6 ki focus, 231 orbs, 347 rods, 319 staves, 233 totems, 264 wands, 1466 weapons) 559 neck Other slotted items: 228 arms 123 feet 137 hands 180 head 116 rings 107 waist There are more armors than there are the rest of the slotted items combined. Out of this selection of items, the big 3 make up 85% of the list. They make up 71% of the entire compendium list. The magic item system, both in distribution and items, revolves around the big 3. [/QUOTE]
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