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What Doesn't 4E Do Well?
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<blockquote data-quote="avin" data-source="post: 5056770" data-attributes="member: 6762"><p>Why I'm not able to quote?</p><p></p><p><em>"11. combat length - this comment makes no sense. Combats are QUICKER in 4E, giving you MORE time for other things. Even then, it's COMPLETELY UP TO THE DM."</em></p><p></p><p>Just not true.</p><p></p><p><em>"12. inspiration - another one that boggles my mind. As a DM, I've never been more inspired (started with 1e AD&D in '87)."</em></p><p></p><p>You are entitled to your opinion. Maybe points of light and GOOD vs eeeevil (because Wizards killed almost all good antagonists) appeals to you, but not to me or my group, so we use other sources of inspiration for our 4E games.</p><p></p><p>I started with 2E and never felt so uninspired by the (lack of) fluff.</p><p></p><p><em>"13. economy - I don't agree. It doesn't force you into a wishlist mentality, that's up to you. What it does do, however, is give you an extremely clear idea of a balanced treasure set. Feel free to do whatever you want, as you are actually instructed by the DMG. Don't blame the rules on this one. Blame the DM."</em></p><p></p><p>While didn't force DMG clearly suggests you ask your players a list of what they want, showing the metagamist point of view of most 4E designers.</p><p></p><p>This is a topic for 4E players and DM express what they think it doesn't work properly on 4E. People who play it and like it but would change some stuff. You don't need to rush and defend 4E as the Holy Grail like a 4venger... it's not 3E vs 4E here, people may like it but have different opinions than yours.</p></blockquote><p></p>
[QUOTE="avin, post: 5056770, member: 6762"] Why I'm not able to quote? [I]"11. combat length - this comment makes no sense. Combats are QUICKER in 4E, giving you MORE time for other things. Even then, it's COMPLETELY UP TO THE DM."[/I] Just not true. [I]"12. inspiration - another one that boggles my mind. As a DM, I've never been more inspired (started with 1e AD&D in '87)."[/I] You are entitled to your opinion. Maybe points of light and GOOD vs eeeevil (because Wizards killed almost all good antagonists) appeals to you, but not to me or my group, so we use other sources of inspiration for our 4E games. I started with 2E and never felt so uninspired by the (lack of) fluff. [I]"13. economy - I don't agree. It doesn't force you into a wishlist mentality, that's up to you. What it does do, however, is give you an extremely clear idea of a balanced treasure set. Feel free to do whatever you want, as you are actually instructed by the DMG. Don't blame the rules on this one. Blame the DM."[/I] While didn't force DMG clearly suggests you ask your players a list of what they want, showing the metagamist point of view of most 4E designers. This is a topic for 4E players and DM express what they think it doesn't work properly on 4E. People who play it and like it but would change some stuff. You don't need to rush and defend 4E as the Holy Grail like a 4venger... it's not 3E vs 4E here, people may like it but have different opinions than yours. [/QUOTE]
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