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What Doesn't 4E Do Well?
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<blockquote data-quote="Rangergord" data-source="post: 5057335" data-attributes="member: 84782"><p>4e is good at balancing power gamers that dominate a gaming session b/c they have found every advantage and problem with 3e to bleed dry, while the causal player is left wondering...why the hell they bothered to show up. It also, so far, ensures there is some sort of long term balance across many publications, for now.</p><p> </p><p>However, forcing players to cooperate, rather than just encouraging them has not be recieved kindly by many. Though there is still room for epic personal glory in 4e with good DMing, many players (and DM's) just can't see it.</p><p> </p><p>BTW, stealth is still as bad as it was, it has just constantly more complex over the years, 4e just seems to be the end of the road.</p><p> </p><p>4e does have the best and easiest condition and effect tables to read on the go as palyer or GM, there is not question what you are doing and what the effect well do. </p><p> </p><p>4e is extremely well edited and laid out for quick reference. Perhaps the best book to date for wizards. </p><p> </p><p> </p><p>Sadly 4e has also lost much of the orginality and fun of 3e in exchange for its more text book look and very well balance system. Its licence, though created to ensure Wizards gets the money it so rightly deserves for starting and maintaining the d20 revolution, has driven a lot of producers back to 3e rather than doing something new.</p><p> </p><p>And frankly from a creation point of veiw, 4e looks to be somewhat limited in scope to what it can do; 3e is still growing, and without new blood 4e may die quicker than it deserves.</p></blockquote><p></p>
[QUOTE="Rangergord, post: 5057335, member: 84782"] 4e is good at balancing power gamers that dominate a gaming session b/c they have found every advantage and problem with 3e to bleed dry, while the causal player is left wondering...why the hell they bothered to show up. It also, so far, ensures there is some sort of long term balance across many publications, for now. However, forcing players to cooperate, rather than just encouraging them has not be recieved kindly by many. Though there is still room for epic personal glory in 4e with good DMing, many players (and DM's) just can't see it. BTW, stealth is still as bad as it was, it has just constantly more complex over the years, 4e just seems to be the end of the road. 4e does have the best and easiest condition and effect tables to read on the go as palyer or GM, there is not question what you are doing and what the effect well do. 4e is extremely well edited and laid out for quick reference. Perhaps the best book to date for wizards. Sadly 4e has also lost much of the orginality and fun of 3e in exchange for its more text book look and very well balance system. Its licence, though created to ensure Wizards gets the money it so rightly deserves for starting and maintaining the d20 revolution, has driven a lot of producers back to 3e rather than doing something new. And frankly from a creation point of veiw, 4e looks to be somewhat limited in scope to what it can do; 3e is still growing, and without new blood 4e may die quicker than it deserves. [/QUOTE]
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