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What Doesn't 4E Do Well?
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<blockquote data-quote="Turtlejay" data-source="post: 5057363" data-attributes="member: 70267"><p>The problem with these sorts of threads is the *opinion* that either side throws out as *fact*.</p><p> </p><p>It is not a fact that 4e or 3.5 has long combats. That kind of judgement is totally subjective. It is not a fact that 4e or 3.5 is more or less fun. Those judgements are opinion.</p><p> </p><p>The 20+ page thread on the Main forum degenerated into nitpicky arguments about creativity, none of which were based on any kind of fact, and I don't think anyone besides the ones arguing got anything from it. This thread had some promise, but is starting to waver and show signs of bickering.</p><p> </p><p>I'd really like to see more facts here. Is it a fact that 4e's economy is badly modeled? Sure. Does that impact gameplay at all? Subjective!</p><p> </p><p>Is it a fact that 4e relies less on magic items than 3.5? Subjective!</p><p> </p><p>Not that these things aren't worth talking about, but they aren't worth *arguing* about. I don't think anyone here was really acting out of line until someone acused them of doing so, and then. . .*plop*, the flinging of crap commenced.</p><p> </p><p>What doesn't 4e do well? Item creation. I know that was a fun part of the game for some folks in 3.5. Having the means to create many different types of items was another way to customize your character. 4e has boiled that down to one ritual (well, brew potion and the alchemy feat, too) and it is less a focus of the rules written. Not to say you couldn't make it so, but it is a good argument that is based on fact.</p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5057363, member: 70267"] The problem with these sorts of threads is the *opinion* that either side throws out as *fact*. It is not a fact that 4e or 3.5 has long combats. That kind of judgement is totally subjective. It is not a fact that 4e or 3.5 is more or less fun. Those judgements are opinion. The 20+ page thread on the Main forum degenerated into nitpicky arguments about creativity, none of which were based on any kind of fact, and I don't think anyone besides the ones arguing got anything from it. This thread had some promise, but is starting to waver and show signs of bickering. I'd really like to see more facts here. Is it a fact that 4e's economy is badly modeled? Sure. Does that impact gameplay at all? Subjective! Is it a fact that 4e relies less on magic items than 3.5? Subjective! Not that these things aren't worth talking about, but they aren't worth *arguing* about. I don't think anyone here was really acting out of line until someone acused them of doing so, and then. . .*plop*, the flinging of crap commenced. What doesn't 4e do well? Item creation. I know that was a fun part of the game for some folks in 3.5. Having the means to create many different types of items was another way to customize your character. 4e has boiled that down to one ritual (well, brew potion and the alchemy feat, too) and it is less a focus of the rules written. Not to say you couldn't make it so, but it is a good argument that is based on fact. Jay [/QUOTE]
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