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What Doesn't 4E Do Well?
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<blockquote data-quote="ValhallaGH" data-source="post: 5058911" data-attributes="member: 41187"><p>Wow. You really care about how well the base rules simulate economic systems.</p><p>I guess that explains why you've been so passionate and forceful about this point; it doesn't explain why anyone else should care, but that's an entirely different and irrelevant concern.</p><p></p><p>So, I guess the real question is whether or not failure as an economic simulator is reason enough to chuck the rest of the game? Given your in-depth reading of and general attention to the rules, I suspect that your answer is "No, but I am annoyed by it."</p><p></p><p>Question for you. Have you ever known a special forces operator, a world-hopping adventurer, professional high-end thief, or professional spy? (No need to share the answer.)</p><p>I ask because all of those people are in high-risk professions, and many of them are wealthy enough to do something much safer for the rest of their lives. However, when asked, most of them will admit that they find their jobs extremely interesting and enjoyable and wouldn't stop if given the chance.</p><p>Obviously not a universal opinion, but it is an extremely common one. (Surprisingly common, to most folks.) </p><p>Why would the professional adventurers of D&D be any different? Men and women that, when choosing a career, chose to take up arms and challenge the most horrifying beasts, demons, traps, dungeons, and extra-planar threats that the cosmos can provide. Why would more than a handful of these people choose to stop their exiting, interesting, and fully-engaging careers to do something they'd already rejected doing? Why would someone that <em>desires</em> the life of a wandering adventurer want to retire and become just another blacksmith, carpenter, jeweler, tavern-keeper, or indolent noble?</p><p></p><p>Greed is an easy motivation to latch onto and focus on. It is very rarely the actual motivation behind those that put themselves into the path of grievous harm as a matter of profession.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5058911, member: 41187"] Wow. You really care about how well the base rules simulate economic systems. I guess that explains why you've been so passionate and forceful about this point; it doesn't explain why anyone else should care, but that's an entirely different and irrelevant concern. So, I guess the real question is whether or not failure as an economic simulator is reason enough to chuck the rest of the game? Given your in-depth reading of and general attention to the rules, I suspect that your answer is "No, but I am annoyed by it." Question for you. Have you ever known a special forces operator, a world-hopping adventurer, professional high-end thief, or professional spy? (No need to share the answer.) I ask because all of those people are in high-risk professions, and many of them are wealthy enough to do something much safer for the rest of their lives. However, when asked, most of them will admit that they find their jobs extremely interesting and enjoyable and wouldn't stop if given the chance. Obviously not a universal opinion, but it is an extremely common one. (Surprisingly common, to most folks.) Why would the professional adventurers of D&D be any different? Men and women that, when choosing a career, chose to take up arms and challenge the most horrifying beasts, demons, traps, dungeons, and extra-planar threats that the cosmos can provide. Why would more than a handful of these people choose to stop their exiting, interesting, and fully-engaging careers to do something they'd already rejected doing? Why would someone that [I]desires[/I] the life of a wandering adventurer want to retire and become just another blacksmith, carpenter, jeweler, tavern-keeper, or indolent noble? Greed is an easy motivation to latch onto and focus on. It is very rarely the actual motivation behind those that put themselves into the path of grievous harm as a matter of profession. [/QUOTE]
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