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What Doesn't 4E Do Well?
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<blockquote data-quote="korjik" data-source="post: 5059126" data-attributes="member: 56755"><p>Judging from recent discussions, I would say one place where 4e is a bit worse is in allowing a DM to DM.</p><p> </p><p>I dont mean preparing for the game, in that respect 4e is a light-years ahead of nearly any game I have seen.</p><p> </p><p>I mean in having the DM as an ajudicator. The rules in 4e are much more strict in leaving wiggle room. The discussion above about wether someone can aid another on a skill check is a real indication of this. The rule should be 'do whatever the heck you want you morons, just realize that if you allow aid another that you are going to have the skill checks be +2 to +8 higher'.</p><p> </p><p>Technically, this has been a problem for a while. The note in everything that raised dead in 3.5 that went something like 'if the person reached the end of his natural life, this dosent help' was another one. If I wanted raise dead to make people effectively immortal, why is there an exessively repeated rule to prohibit it?</p><p> </p><p>Before anyone mentions house rules, I will mention that effectively wasted page space makes me less likely to buy a book. I will also mention that I am not a professional game designer, and having to make massive changes to the rules means that continuing to buy that product is a waste of money.</p><p> </p><p>I have not liked the 'gimp the powergamer cause the DM wont' attitude. If a player of mine starts deliberately making my job hard, I tell them what the problem is. If that dosent correct it, then I have alot bigger box of toys to fix the problem with. I didnt need flexability removed to keep the players inline</p></blockquote><p></p>
[QUOTE="korjik, post: 5059126, member: 56755"] Judging from recent discussions, I would say one place where 4e is a bit worse is in allowing a DM to DM. I dont mean preparing for the game, in that respect 4e is a light-years ahead of nearly any game I have seen. I mean in having the DM as an ajudicator. The rules in 4e are much more strict in leaving wiggle room. The discussion above about wether someone can aid another on a skill check is a real indication of this. The rule should be 'do whatever the heck you want you morons, just realize that if you allow aid another that you are going to have the skill checks be +2 to +8 higher'. Technically, this has been a problem for a while. The note in everything that raised dead in 3.5 that went something like 'if the person reached the end of his natural life, this dosent help' was another one. If I wanted raise dead to make people effectively immortal, why is there an exessively repeated rule to prohibit it? Before anyone mentions house rules, I will mention that effectively wasted page space makes me less likely to buy a book. I will also mention that I am not a professional game designer, and having to make massive changes to the rules means that continuing to buy that product is a waste of money. I have not liked the 'gimp the powergamer cause the DM wont' attitude. If a player of mine starts deliberately making my job hard, I tell them what the problem is. If that dosent correct it, then I have alot bigger box of toys to fix the problem with. I didnt need flexability removed to keep the players inline [/QUOTE]
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