Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What Doesn't 4E Do Well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5059175" data-attributes="member: 2011"><p>So you are claiming that Aid Another can only be done in combat?</p><p></p><p>I can Aid Another someone else to pick a lock in combat, but not out of combat? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Teleportation is in the combat section. Do the line of sight and line of effect rules not apply out of combat as well as in combat? Or are you claiming that teleportation cannot be done out of combat?</p><p></p><p>Your position here is totally unsupportable.</p><p></p><p></p><p></p><p>The phrase "in some situations" is vague and not a rule. It could mean anything. It could mean, like you claim, when the DM allows it. It could mean when the PCs are standing next to each other. It could mean anything. You cannot use a vague phrase to force a given interpretation.</p><p></p><p>This is called inference. You are inferring something from a sentence where the sentence is vague and not explict.</p><p></p><p>Sorry, that's not a rule.</p><p></p><p></p><p></p><p>Happens every day in real life. Someone not knowledgeable about cars says "What if you clean out the carburetor?" and even though the car does not even have a carburetor, it triggers a thought in the mind of the auto expert to clean out something else.</p><p></p><p>It gives the expert a bonus.</p><p></p><p></p><p></p><p>Secondary skills have nothing to do with gaining a +2 bonus. Quote the rule.</p><p></p><p></p><p>There are two bonuses possible in the skill check section of the rules.</p><p></p><p>1) DM's Friend in the Running a Skill Challenge section.</p><p>2) +2 in the Group Skill check section.</p><p></p><p>Your logic is flawed. A DM could allow both #1 and #2 here. They are not mutually exclusive like via your theory.</p><p></p><p>Both are allowed. The update clearly indicates that not only is the second one allowed for non-group skill skill challenges, but that there is even a limit of one or two of them.</p><p></p><p></p><p></p><p>This does not state: consider limiting the number to zero. It states, consider limiting the number to one or two. For your interpretation to even be close to valid, the update would have to have the DM limit assistance to zero to disallow assistance. Sure, the DM can do whatever he wants and ignore this rule, but this is the rule. You have no counter rule to it.</p><p></p><p>Yes, via the rules, the players are ENTITLED to use group skill check limited to a max of one or two in a skill challenge. And yes, the DM can overrule that for certain circumstances.</p><p></p><p>It cannot be used where the PCs cannot cooperate. For example, chasing a Thief down an alleyway and using Acrobatics to get over a wall cannot use the assist if the PC ally is far away. He can typically (unless the DM is a rat bastard) use the assist if the PC ally is next to the wall (i.e. he gives the other PC a boost).</p><p></p><p>The DM is final arbitrator of this, but the general rule still stands. Group Skill is allowed in skill challenges, even if the skill is not considered a Group Skill skill. The update clearly spells this out.</p><p></p><p></p><p></p><p>It is at the DMs discretion. Every aspect of the game is. If I say something stupid in a skill challenge and rolled a 20 on the dice for Diplomacy, the DM can still call that a failure.</p><p></p><p></p><p>Your entire POV hinges on a +2 example for a secondary skill that is explained via the DM's Friend text. However, secondary skills have nothing to do with this conversation. They don't give +2 bonuses. You have no explicit rules to support your POV and hence, nobody else can be expected to intuit that POV from the rules. This is called interpretation (and a very off the wall one at that), but it is not rules.</p><p></p><p></p><p>And for the rest of this discussion, I will not use the term Aid Another. It really is that, but I'll use the term Group Skill.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5059175, member: 2011"] So you are claiming that Aid Another can only be done in combat? I can Aid Another someone else to pick a lock in combat, but not out of combat? :lol: Teleportation is in the combat section. Do the line of sight and line of effect rules not apply out of combat as well as in combat? Or are you claiming that teleportation cannot be done out of combat? Your position here is totally unsupportable. The phrase "in some situations" is vague and not a rule. It could mean anything. It could mean, like you claim, when the DM allows it. It could mean when the PCs are standing next to each other. It could mean anything. You cannot use a vague phrase to force a given interpretation. This is called inference. You are inferring something from a sentence where the sentence is vague and not explict. Sorry, that's not a rule. Happens every day in real life. Someone not knowledgeable about cars says "What if you clean out the carburetor?" and even though the car does not even have a carburetor, it triggers a thought in the mind of the auto expert to clean out something else. It gives the expert a bonus. Secondary skills have nothing to do with gaining a +2 bonus. Quote the rule. There are two bonuses possible in the skill check section of the rules. 1) DM's Friend in the Running a Skill Challenge section. 2) +2 in the Group Skill check section. Your logic is flawed. A DM could allow both #1 and #2 here. They are not mutually exclusive like via your theory. Both are allowed. The update clearly indicates that not only is the second one allowed for non-group skill skill challenges, but that there is even a limit of one or two of them. This does not state: consider limiting the number to zero. It states, consider limiting the number to one or two. For your interpretation to even be close to valid, the update would have to have the DM limit assistance to zero to disallow assistance. Sure, the DM can do whatever he wants and ignore this rule, but this is the rule. You have no counter rule to it. Yes, via the rules, the players are ENTITLED to use group skill check limited to a max of one or two in a skill challenge. And yes, the DM can overrule that for certain circumstances. It cannot be used where the PCs cannot cooperate. For example, chasing a Thief down an alleyway and using Acrobatics to get over a wall cannot use the assist if the PC ally is far away. He can typically (unless the DM is a rat bastard) use the assist if the PC ally is next to the wall (i.e. he gives the other PC a boost). The DM is final arbitrator of this, but the general rule still stands. Group Skill is allowed in skill challenges, even if the skill is not considered a Group Skill skill. The update clearly spells this out. It is at the DMs discretion. Every aspect of the game is. If I say something stupid in a skill challenge and rolled a 20 on the dice for Diplomacy, the DM can still call that a failure. Your entire POV hinges on a +2 example for a secondary skill that is explained via the DM's Friend text. However, secondary skills have nothing to do with this conversation. They don't give +2 bonuses. You have no explicit rules to support your POV and hence, nobody else can be expected to intuit that POV from the rules. This is called interpretation (and a very off the wall one at that), but it is not rules. And for the rest of this discussion, I will not use the term Aid Another. It really is that, but I'll use the term Group Skill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What Doesn't 4E Do Well?
Top