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What Doesn't 4E Do Well?
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<blockquote data-quote="DracoSuave" data-source="post: 5059288" data-attributes="member: 71571"><p>This above is true, only if a skill check in a skill challenge represents the exact same action as a skill check does in combat.</p><p></p><p>If the skill check represents something different, more involved, not resolvable in the course of a standard action, anything -at all- that takes longer than a turn (read 6 seconds) then the Aid Another bonus would go away before the act involved is complete.</p><p></p><p>At that point, Aid Another no longer works (or is feasible) and you need a new rule: Cooperation.</p><p></p><p></p><p></p><p></p><p>No, that's the DM's job.</p><p></p><p></p><p></p><p>He is infering that something that requires interpretation is the DM's job to interpret in his game.</p><p></p><p>That's not 'inference.' That's 'obvious.'</p><p></p><p></p><p></p><p>Right, which means that cooperation is entirely in the province of the DM.</p><p></p><p></p><p></p><p></p><p></p><p>And sometimes that's applicable. And often times, that guy hands the expert a wrench.... and accidentally spills a fuel can in the process. That also happens often.</p><p></p><p></p><p></p><p>You missed the point.</p><p></p><p>He's saying that there's no point for secondary skills if Aid Another is always allowed, but they're there, so perhaps that is an indication that Aid Another is not always allowed.</p><p></p><p>Perhaps you should read the point before criticising it.</p><p></p><p></p><p></p><p>Neither of which are secondary skills, which may have a result of a bonus to a future check.</p><p></p><p></p><p></p><p>Yes, a limit.</p><p></p><p></p><p></p><p>Please notice: It says consider limiting. It does not say 'Always use Aid Another.'</p><p></p><p>And with a minimum of 4 successes needed on the simplest of skill challenges, 2 Aid Anothers as a general maximum is a decent guideline.</p><p></p><p>But the players are not entitled to them (or any roll in a skill challenge). They have to explain what they are doing to help. This step is a part of skill challenge resolution... role play.</p><p></p><p></p><p></p><p>No. 'Consider limiting' does not mean 'players are entitled to them.'</p><p></p><p>That's a huge misrepresentation. That's taking a guideline and claiming it's a hard-and-fast rule. That's fail.</p><p></p><p></p><p></p><p>Obviously.</p><p></p><p></p><p></p><p>If the player can find a way to justify it, like every other roll in a skill challenge.</p><p></p><p></p><p></p><p>No argument here.</p><p></p><p></p><p></p><p>Again, this stems from a lack of understanding his point. You're attacking something he didn't say, not what he did say.</p><p></p><p></p><p></p><p></p><p>No, it really isn't. You forgot the part where Aid Another only works if the skill aided is completed on the target's next turn, or it goes away. Skill Challenge turns can be longer than combat turns, and can even include a combat within them.</p><p></p><p>So, no, it -doesn't- always work that way.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5059288, member: 71571"] This above is true, only if a skill check in a skill challenge represents the exact same action as a skill check does in combat. If the skill check represents something different, more involved, not resolvable in the course of a standard action, anything -at all- that takes longer than a turn (read 6 seconds) then the Aid Another bonus would go away before the act involved is complete. At that point, Aid Another no longer works (or is feasible) and you need a new rule: Cooperation. No, that's the DM's job. He is infering that something that requires interpretation is the DM's job to interpret in his game. That's not 'inference.' That's 'obvious.' Right, which means that cooperation is entirely in the province of the DM. And sometimes that's applicable. And often times, that guy hands the expert a wrench.... and accidentally spills a fuel can in the process. That also happens often. You missed the point. He's saying that there's no point for secondary skills if Aid Another is always allowed, but they're there, so perhaps that is an indication that Aid Another is not always allowed. Perhaps you should read the point before criticising it. Neither of which are secondary skills, which may have a result of a bonus to a future check. Yes, a limit. Please notice: It says consider limiting. It does not say 'Always use Aid Another.' And with a minimum of 4 successes needed on the simplest of skill challenges, 2 Aid Anothers as a general maximum is a decent guideline. But the players are not entitled to them (or any roll in a skill challenge). They have to explain what they are doing to help. This step is a part of skill challenge resolution... role play. No. 'Consider limiting' does not mean 'players are entitled to them.' That's a huge misrepresentation. That's taking a guideline and claiming it's a hard-and-fast rule. That's fail. Obviously. If the player can find a way to justify it, like every other roll in a skill challenge. No argument here. Again, this stems from a lack of understanding his point. You're attacking something he didn't say, not what he did say. No, it really isn't. You forgot the part where Aid Another only works if the skill aided is completed on the target's next turn, or it goes away. Skill Challenge turns can be longer than combat turns, and can even include a combat within them. So, no, it -doesn't- always work that way. [/QUOTE]
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