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What Doesn't 4E Do Well?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5060213" data-attributes="member: 82106"><p>Which is of course why I have been arguing with KD that it doesn't seem at all logical that the designers intended every single skill check to be automatically cooperative and allow aiding. In fact it seems it really should be pretty rare that a skill allows that and is NOT a "Group Skill" where a lead PC is explicit. Not that I never allow it but in general allowing it on primary skills leads to exactly what you're saying, the characters sit back and just aid one guy over and over on one skill.</p><p></p><p>The problem with the idea that secondary skills REALLY make much sense at all for PCs to use KD is that aiding is so massively easy. Its a DC10, which means a character with even a modicum of skill bonus there is going to succeed on his aid check with a high probability. Once you hit paragon its virtually a sure thing for most characters and even a totally incompetent character will have a 75% chance success rate with it. By the time you consider a likely small stat bonus, racial bonus, background bonus, etc few paragon characters have less than a +7 or +8 in their worst skills. By contrast they are likely to have a lower success rate even with a well-trained skill on a hard DC and could chalk up a failure by risking it. The aid OTOH is stacking a +2 on the guy with the best skill check bonus on a standard DC and thus its better to just go slower and take only these checks that are very certain.</p><p></p><p>So yeah, a character COULD use a secondary skill, but the math VS aiding is practically never in their favor unless they have a really maxed skill and are low enough level that the DC 10 to aid is a poor choice. That's pretty rare.</p><p></p><p>Anyway, the upshot is, regardless of what the rules status of aid is as Nifft says, it really shouldn't be allowed in most cases. Instead designate a Group Skill Check if appropriate and at least make them all roll a real DC and not the silly 10.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5060213, member: 82106"] Which is of course why I have been arguing with KD that it doesn't seem at all logical that the designers intended every single skill check to be automatically cooperative and allow aiding. In fact it seems it really should be pretty rare that a skill allows that and is NOT a "Group Skill" where a lead PC is explicit. Not that I never allow it but in general allowing it on primary skills leads to exactly what you're saying, the characters sit back and just aid one guy over and over on one skill. The problem with the idea that secondary skills REALLY make much sense at all for PCs to use KD is that aiding is so massively easy. Its a DC10, which means a character with even a modicum of skill bonus there is going to succeed on his aid check with a high probability. Once you hit paragon its virtually a sure thing for most characters and even a totally incompetent character will have a 75% chance success rate with it. By the time you consider a likely small stat bonus, racial bonus, background bonus, etc few paragon characters have less than a +7 or +8 in their worst skills. By contrast they are likely to have a lower success rate even with a well-trained skill on a hard DC and could chalk up a failure by risking it. The aid OTOH is stacking a +2 on the guy with the best skill check bonus on a standard DC and thus its better to just go slower and take only these checks that are very certain. So yeah, a character COULD use a secondary skill, but the math VS aiding is practically never in their favor unless they have a really maxed skill and are low enough level that the DC 10 to aid is a poor choice. That's pretty rare. Anyway, the upshot is, regardless of what the rules status of aid is as Nifft says, it really shouldn't be allowed in most cases. Instead designate a Group Skill Check if appropriate and at least make them all roll a real DC and not the silly 10. [/QUOTE]
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