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What Doesn't 4E Do Well?
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<blockquote data-quote="SmiteMakesRight" data-source="post: 5064600" data-attributes="member: 87572"><p>Well I'm not sure they're things it doesn't do well per se, but there are a couple things I don't really like.</p><p></p><p>-Alignment: I don't like that they got rid of most alignments (at least in mention) in the book, but that's a harmless change since by now, we all know the D&D alignments and can use them as normal.</p><p></p><p>-Some Corniness: Paragon paths with wings, etc. I don't mean to ding it on that too much, but it's just.. an uncomfortable shift for me, I don't really like it. I think powers and paragon paths were a little overdone.</p><p></p><p>-Races: The Elf/Eladrin split I felt was unnecessary, and I really get a bad taste in my mouth looking at Devas and Shifters. I actually have mixed feelings on Half-Orcs, both good and bad. I like that they are kind of a fast and strong race, but I dislike how overshadowed they feel as warriors by the other races. Pound-for-pound, they're inferior as a plain fighter class.</p><p></p><p>All-in-all, I love 4th edition's rules as I look over them. But some of it is just a little much for my taste. Like.. I support the idea of all characters having the ability to use some powers more freely and such. I just think character abilities make them a little TOO 'heroic'. </p><p></p><p>And another problem is that it feels like characters are railroaded. Like.. you can choose from some abilities each level, but there's little to distinguish say.. two fighters.. or two paladins.. or two clerics. They function exactly the same.</p><p></p><p>But I'm not sure how much my input since I haven't really played the rules. But I bought PB1/2 (a bargain pack) awhile back, and have been reading them a lot, and these are my impressions.</p></blockquote><p></p>
[QUOTE="SmiteMakesRight, post: 5064600, member: 87572"] Well I'm not sure they're things it doesn't do well per se, but there are a couple things I don't really like. -Alignment: I don't like that they got rid of most alignments (at least in mention) in the book, but that's a harmless change since by now, we all know the D&D alignments and can use them as normal. -Some Corniness: Paragon paths with wings, etc. I don't mean to ding it on that too much, but it's just.. an uncomfortable shift for me, I don't really like it. I think powers and paragon paths were a little overdone. -Races: The Elf/Eladrin split I felt was unnecessary, and I really get a bad taste in my mouth looking at Devas and Shifters. I actually have mixed feelings on Half-Orcs, both good and bad. I like that they are kind of a fast and strong race, but I dislike how overshadowed they feel as warriors by the other races. Pound-for-pound, they're inferior as a plain fighter class. All-in-all, I love 4th edition's rules as I look over them. But some of it is just a little much for my taste. Like.. I support the idea of all characters having the ability to use some powers more freely and such. I just think character abilities make them a little TOO 'heroic'. And another problem is that it feels like characters are railroaded. Like.. you can choose from some abilities each level, but there's little to distinguish say.. two fighters.. or two paladins.. or two clerics. They function exactly the same. But I'm not sure how much my input since I haven't really played the rules. But I bought PB1/2 (a bargain pack) awhile back, and have been reading them a lot, and these are my impressions. [/QUOTE]
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