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What Doesn't 4E Do Well?
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<blockquote data-quote="KarinsDad" data-source="post: 5064966" data-attributes="member: 2011"><p>Even if the one playtested is not the same as the one in the DMG, how exactly is it that a) you know that there was a hired math geek and b) you know that he left before the design team came up with the core released skill challenge system?</p><p></p><p>Both of these still sound like assumptions. It seems just as reasonable (even moreso) that the design team threw out design #1, printed design #2, and then updated design #2 from what information we have. It seems likely that if design #1 was good, they would have kept it.</p><p></p><p>And it seems likely that if they had a hired math geek, that the heavy masterwork armor and worst NAD issues would have never crept in. Math 101. Virtually nobody wants to play a game where the DM rolls a 2 and hits.</p><p></p><p>Some people were talking about the NAD issue in December 2008 and that's probably with a very small percentage of people playing Epic.</p><p></p><p><a href="http://forum.rpg.net/showthread.php?t=431223" target="_blank">[4E] How does D&D 4E play at Paragon and Epic Tiers - RPGnet Forums</a></p><p></p><p>And WotC knew about the heavy masterwork armor problem in August 2008 or earlier (since AV came out in September). The game just came out in June and the designers already knew about this issue and built in a fix in AV.</p><p></p><p>Yeah. I don't buy the concept of a hired math geek. Tight math controls and systems do not appear to be there.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5064966, member: 2011"] Even if the one playtested is not the same as the one in the DMG, how exactly is it that a) you know that there was a hired math geek and b) you know that he left before the design team came up with the core released skill challenge system? Both of these still sound like assumptions. It seems just as reasonable (even moreso) that the design team threw out design #1, printed design #2, and then updated design #2 from what information we have. It seems likely that if design #1 was good, they would have kept it. And it seems likely that if they had a hired math geek, that the heavy masterwork armor and worst NAD issues would have never crept in. Math 101. Virtually nobody wants to play a game where the DM rolls a 2 and hits. Some people were talking about the NAD issue in December 2008 and that's probably with a very small percentage of people playing Epic. [url=http://forum.rpg.net/showthread.php?t=431223][4E] How does D&D 4E play at Paragon and Epic Tiers - RPGnet Forums[/url] And WotC knew about the heavy masterwork armor problem in August 2008 or earlier (since AV came out in September). The game just came out in June and the designers already knew about this issue and built in a fix in AV. Yeah. I don't buy the concept of a hired math geek. Tight math controls and systems do not appear to be there. [/QUOTE]
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