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What Doesn't 4E Do Well?
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<blockquote data-quote="KarinsDad" data-source="post: 5065865" data-attributes="member: 2011"><p>Just because there are no perfect systems does not mean that there are no better systems.</p><p></p><p>It's not that hard for the players and DM to roleplay a conversation with an occasional "role diplomacy for me" by the DM. Does it break up the flow? Yup, a bit. But nowhere near as much as the formalized skill challenge system.</p><p></p><p>The nice thing about just roleplaying it out with an occasional roll is that this is what people have used for years. Having skill challenges doesn't have to be "an encounter with formalized turns", that's just some designers idea that from my perspective, sounds better on paper than in practice.</p><p></p><p>When talking roleplaying, it's boring to sit and wait your turn to speak. Can players get out of hand and talk over each other? Sure. It depends on how mature your players are. A simple "Fred, could you let Wilma speak?" by the DM is typically enough to handle any issues.</p><p></p><p>But the thing that skill challenges lose, IMO, is the spontaneity of roleplaying. The ability to just say whatever comes to mind without a formalized system of "wait your turn". zzzzzzzzzzzz</p><p></p><p>The DM is still in control. If one player tries to run roughshod over the situation, the DM should still ask for input from other players.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5065865, member: 2011"] Just because there are no perfect systems does not mean that there are no better systems. It's not that hard for the players and DM to roleplay a conversation with an occasional "role diplomacy for me" by the DM. Does it break up the flow? Yup, a bit. But nowhere near as much as the formalized skill challenge system. The nice thing about just roleplaying it out with an occasional roll is that this is what people have used for years. Having skill challenges doesn't have to be "an encounter with formalized turns", that's just some designers idea that from my perspective, sounds better on paper than in practice. When talking roleplaying, it's boring to sit and wait your turn to speak. Can players get out of hand and talk over each other? Sure. It depends on how mature your players are. A simple "Fred, could you let Wilma speak?" by the DM is typically enough to handle any issues. But the thing that skill challenges lose, IMO, is the spontaneity of roleplaying. The ability to just say whatever comes to mind without a formalized system of "wait your turn". zzzzzzzzzzzz The DM is still in control. If one player tries to run roughshod over the situation, the DM should still ask for input from other players. [/QUOTE]
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