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What Doesn't 4E Do Well?
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<blockquote data-quote="CovertOps" data-source="post: 5070851" data-attributes="member: 65152"><p>@Abdul:</p><p></p><p>I agree that no edition of D&D has done this well (or level based systems in general), but no edition prior to the current has claimed such. Based on the designers "claim" I then put forth that 4e does not do what they "claim" it does at all well.</p><p></p><p>I also want to point out that it could, but as I posted above you'd have to change how you scale (by using damage and HP's instead of chance to hit). A single creature of higher level that hits at the same rate as a lower level creature simply does more damage per swing to make up for the fact that it is the only one instead of 5. This is still balanced and instead of becoming a fight about "can we hit it", it becomes a fight about "can we kill it before it kills us?" </p><p></p><p>Under the current balanced via to-hit system creatures become trivial at about 3-4 levels below party level and almost impossible at about 6-7 above. I think I'd like to see something between the current and your example (...playing Call of Cthulhu were no matter what you do any old monster may well eat your face off...). Ten orcs may not be dangerous at level 10, but 100 sure ought to be.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5070851, member: 65152"] @Abdul: I agree that no edition of D&D has done this well (or level based systems in general), but no edition prior to the current has claimed such. Based on the designers "claim" I then put forth that 4e does not do what they "claim" it does at all well. I also want to point out that it could, but as I posted above you'd have to change how you scale (by using damage and HP's instead of chance to hit). A single creature of higher level that hits at the same rate as a lower level creature simply does more damage per swing to make up for the fact that it is the only one instead of 5. This is still balanced and instead of becoming a fight about "can we hit it", it becomes a fight about "can we kill it before it kills us?" Under the current balanced via to-hit system creatures become trivial at about 3-4 levels below party level and almost impossible at about 6-7 above. I think I'd like to see something between the current and your example (...playing Call of Cthulhu were no matter what you do any old monster may well eat your face off...). Ten orcs may not be dangerous at level 10, but 100 sure ought to be. [/QUOTE]
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