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What Doesn't 4E Do Well?
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<blockquote data-quote="Fanaelialae" data-source="post: 5071398" data-attributes="member: 53980"><p>I disagree based on what I recall, but lacking the actual quote it's a bit moot.</p><p></p><p></p><p></p><p>I do. I'd recommend soldiers based on my experiences. You can get two for the price of one at that level. Use the pair to set up a flank and their ability to hit is that of a level +0 skirmisher, which is fine. They're a bit delicate of course, but less so than a minion.</p><p></p><p>Artillery also work decently at level -4. Obviously they can't take advantage of flanking bonuses, but their delicacy is offset by the fact that they can unleash a barrage from afar.</p><p></p><p>I don't use them in every encounter, but it's fun to change things up every now and again by using a "super-minion level -4", or see the panic induced by a brute level +4.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5071398, member: 53980"] I disagree based on what I recall, but lacking the actual quote it's a bit moot. I do. I'd recommend soldiers based on my experiences. You can get two for the price of one at that level. Use the pair to set up a flank and their ability to hit is that of a level +0 skirmisher, which is fine. They're a bit delicate of course, but less so than a minion. Artillery also work decently at level -4. Obviously they can't take advantage of flanking bonuses, but their delicacy is offset by the fact that they can unleash a barrage from afar. I don't use them in every encounter, but it's fun to change things up every now and again by using a "super-minion level -4", or see the panic induced by a brute level +4. [/QUOTE]
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