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What doesn't belong in the "core"
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<blockquote data-quote="FireLance" data-source="post: 5794789" data-attributes="member: 3424"><p>For what it's worth, I believe the "everything is core" mantra basically means that everything works with everything else and that all races and classes would be supported with supplementary material. </p><p></p><p>The second part means that whatever you choose to play, you will get the occasional Dragon magazine article or other rules material relevant to your character. I'm not sure what WotC's track record on this has been, but I seem to recall a Runepriest article in Dragon and Wildren feats in Heroes of the Feywild.</p><p></p><p>The first part means that all rules elements are more or less balanced with each other. There are no gnomes in Athas, but if you really wanted to put a gnome in your Dark Sun campaign, it isn't going to cause problems. Similarly, you can use Dark Sun thri-kreen, Eberron dragonmarks and Forgotten Realms spellscars in any campaign, and they won't cause mechanical issues. Flavor issues are assumed to be the province of You, the (presumably) mature, wise and benevolent DM.</p><p></p><p>And flavor issues being the province of the DM is the other side of the coin: nothing is core, in the sense that the DM has the authority to decide what is or is not in his campaign. I'm a pretty lenient DM myself, but when I play I don't make a fuss if the DM decides he doesn't want this or that - his game, his rules. </p><p></p><p>What's that famous Monte Cook quote again? "Don't let the rules substitute for DM skill"? Well, similarly, don't let the rules dictate to the DM what he should allow (or not) in his campaign.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5794789, member: 3424"] For what it's worth, I believe the "everything is core" mantra basically means that everything works with everything else and that all races and classes would be supported with supplementary material. The second part means that whatever you choose to play, you will get the occasional Dragon magazine article or other rules material relevant to your character. I'm not sure what WotC's track record on this has been, but I seem to recall a Runepriest article in Dragon and Wildren feats in Heroes of the Feywild. The first part means that all rules elements are more or less balanced with each other. There are no gnomes in Athas, but if you really wanted to put a gnome in your Dark Sun campaign, it isn't going to cause problems. Similarly, you can use Dark Sun thri-kreen, Eberron dragonmarks and Forgotten Realms spellscars in any campaign, and they won't cause mechanical issues. Flavor issues are assumed to be the province of You, the (presumably) mature, wise and benevolent DM. And flavor issues being the province of the DM is the other side of the coin: nothing is core, in the sense that the DM has the authority to decide what is or is not in his campaign. I'm a pretty lenient DM myself, but when I play I don't make a fuss if the DM decides he doesn't want this or that - his game, his rules. What's that famous Monte Cook quote again? "Don't let the rules substitute for DM skill"? Well, similarly, don't let the rules dictate to the DM what he should allow (or not) in his campaign. [/QUOTE]
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What doesn't belong in the "core"
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