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What doesn't belong in the "core"
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<blockquote data-quote="rounser" data-source="post: 5795296" data-attributes="member: 1106"><p>Actually, if you look a little closer, my list contains 3eisms such as sunrods, tanglefoot bags, double weapons and spiked chains. It's not an anti-4E bias, but 4E is the worst offender in terms of making a mess of the implied setting, IMO, so I can see how you could jump to that conclusion. I like warlocks? I think they're a good fit for the core? Okay, they were a 2E/3E invention, but 4E was first to make them core.</p><p></p><p>But yeah, completely backpedaling to a pre-4E style implied setting does indeed seem unlikely. If nothing else, would be too much crow to eat, plus it's odds on that people like what they design and feel it is justified design else they wouldn't design it that way...so they don't think about the game in the way I've outlined or consider it important, else they wouldn't have done what they did with 4E.</p></blockquote><p></p>
[QUOTE="rounser, post: 5795296, member: 1106"] Actually, if you look a little closer, my list contains 3eisms such as sunrods, tanglefoot bags, double weapons and spiked chains. It's not an anti-4E bias, but 4E is the worst offender in terms of making a mess of the implied setting, IMO, so I can see how you could jump to that conclusion. I like warlocks? I think they're a good fit for the core? Okay, they were a 2E/3E invention, but 4E was first to make them core. But yeah, completely backpedaling to a pre-4E style implied setting does indeed seem unlikely. If nothing else, would be too much crow to eat, plus it's odds on that people like what they design and feel it is justified design else they wouldn't design it that way...so they don't think about the game in the way I've outlined or consider it important, else they wouldn't have done what they did with 4E. [/QUOTE]
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What doesn't belong in the "core"
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